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Fix not being able to escape out of the server connection screen.
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1 changed files with 7 additions and 4 deletions
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@ -1889,13 +1889,16 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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if (*oldtic != I_GetTime())
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{
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I_OsPolling();
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#if 0
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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G_MapEventsToControls(&events[eventtail]);
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#endif
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if (cl_mode == CL_CONFIRMCONNECT)
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{
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D_ProcessEvents(); //needed for menu system to receive inputs
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}
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else
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{
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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G_MapEventsToControls(&events[eventtail]);
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}
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if ((gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1]) || cl_mode == CL_ABORTED)
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{
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