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Add additional script types
- POSITION: Runs when POSITION period ends. Has no activator. - OVERTIME: Runs when the time limit runs out. Has no activator. - EMERALD: Runs when the Special Stage UFO's Chaos Emerald is grabbed. The activator object is set to the player that grabbed it.
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5 changed files with 113 additions and 12 deletions
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@ -249,6 +249,61 @@ void ACS_RunLapScript(mobj_t *mo, line_t *line)
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map->scriptStartTypeForced(ACS_ST_LAP, scriptInfo);
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}
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/*--------------------------------------------------
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void ACS_RunPositionScript(void)
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See header file for description.
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--------------------------------------------------*/
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void ACS_RunPositionScript(void)
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{
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Environment *env = &ACSEnv;
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ACSVM::GlobalScope *const global = env->getGlobalScope(0);
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ACSVM::HubScope *const hub = global->getHubScope(0);
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ACSVM::MapScope *const map = hub->getMapScope(0);
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map->scriptStartType(ACS_ST_POSITION, {});
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}
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/*--------------------------------------------------
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void ACS_RunOvertimeScript(void)
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See header file for description.
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--------------------------------------------------*/
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void ACS_RunOvertimeScript(void)
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{
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Environment *env = &ACSEnv;
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ACSVM::GlobalScope *const global = env->getGlobalScope(0);
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ACSVM::HubScope *const hub = global->getHubScope(0);
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ACSVM::MapScope *const map = hub->getMapScope(0);
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map->scriptStartType(ACS_ST_OVERTIME, {});
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}
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/*--------------------------------------------------
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void ACS_RunEmeraldScript(mobj_t *mo)
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See header file for description.
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--------------------------------------------------*/
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void ACS_RunEmeraldScript(mobj_t *mo)
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{
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Environment *env = &ACSEnv;
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ACSVM::GlobalScope *const global = env->getGlobalScope(0);
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ACSVM::HubScope *const hub = global->getHubScope(0);
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ACSVM::MapScope *const map = hub->getMapScope(0);
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ACSVM::MapScope::ScriptStartInfo scriptInfo;
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ThreadInfo info;
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P_SetTarget(&info.mo, mo);
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scriptInfo.info = &info;
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map->scriptStartTypeForced(ACS_ST_EMERALD, scriptInfo);
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}
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/*--------------------------------------------------
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void ACS_Tick(void)
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@ -59,6 +59,17 @@ void ACS_Shutdown(void);
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void ACS_LoadLevelScripts(size_t mapID);
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/*--------------------------------------------------
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void ACS_RunLevelStartScripts(void);
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Runs the map's special scripts for opening
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the level, and for all players to enter
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the game.
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--------------------------------------------------*/
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void ACS_RunLevelStartScripts(void);
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/*--------------------------------------------------
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void ACS_RunPlayerRespawnScript(player_t *player);
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@ -107,17 +118,6 @@ void ACS_RunPlayerDeathScript(player_t *player);
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void ACS_RunPlayerEnterScript(player_t *player);
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/*--------------------------------------------------
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void ACS_RunLevelStartScripts(void);
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Runs the map's special scripts for opening
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the level, and for all players to enter
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the game.
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--------------------------------------------------*/
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void ACS_RunLevelStartScripts(void);
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/*--------------------------------------------------
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void ACS_RunLapScript(mobj_t *mo, line_t *line);
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@ -135,6 +135,36 @@ void ACS_RunLevelStartScripts(void);
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void ACS_RunLapScript(mobj_t *mo, line_t *line);
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/*--------------------------------------------------
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void ACS_RunPositionScript(void);
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Runs the map's special script for when the level
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goes past the POSITION period.
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--------------------------------------------------*/
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void ACS_RunPositionScript(void);
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/*--------------------------------------------------
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void ACS_RunOvertimeScript(void);
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Runs the map's special script for when the time
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limit runs out and overtime begins.
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--------------------------------------------------*/
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void ACS_RunOvertimeScript(void);
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/*--------------------------------------------------
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void ACS_RunEmeraldScript(mobj_t *mo);
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Runs the map's special script for when the
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Special Stage Chaos Emerald is collected.
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--------------------------------------------------*/
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void ACS_RunEmeraldScript(mobj_t *mo);
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/*--------------------------------------------------
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void ACS_Tick(void);
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@ -48,6 +48,9 @@ enum acs_scriptType_e
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ACS_ST_DEATH = 3, // DEATH: Runs when a player dies.
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ACS_ST_ENTER = 4, // ENTER: Runs when a player enters the game; both on start of the level, and when un-spectating.
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ACS_ST_LAP = 5, // LAP: Runs when a player's lap increases from crossing the finish line.
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ACS_ST_POSITION = 6, // POSITION: Runs when the POSITION period ends.
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ACS_ST_OVERTIME = 7, // OVERTIME: Runs when Overtime starts in timed game modes.
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ACS_ST_EMERALD = 8, // EMERALD: Runs when the Chaos Emerald is collected in a Special Stage.
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};
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//
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@ -24,6 +24,7 @@
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#include "../k_waypoint.h"
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#include "../k_specialstage.h"
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#include "../r_skins.h"
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#include "../acs/interface.h"
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#define UFO_BASE_SPEED (42 * FRACUNIT) // UFO's slowest speed.
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#define UFO_SPEEDUP (FRACUNIT >> 1) // Acceleration
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@ -697,7 +698,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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ufo->flags = (ufo->flags & ~MF_SHOOTABLE) | (MF_SPECIAL|MF_PICKUPFROMBELOW);
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ufo->shadowscale = FRACUNIT/3;
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P_LinedefExecute(LE_PINCHPHASE, ufo, NULL);
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ACS_RunEmeraldScript(source);
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S_StopSound(ufo);
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S_StartSound(ufo, sfx_clawk2);
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12
src/p_tick.c
12
src/p_tick.c
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@ -695,8 +695,20 @@ void P_Ticker(boolean run)
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P_PrecipitationEffects();
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if (run)
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{
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leveltime++;
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if (starttime > introtime && leveltime == starttime)
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{
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ACS_RunPositionScript();
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}
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if (timelimitintics > 0 && leveltime == (timelimitintics + starttime + 1))
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{
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ACS_RunOvertimeScript();
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}
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}
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timeinmap++;
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if (G_GametypeHasTeams())
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