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Revert "Fix being able to hold items to get them as early as possible"
This reverts commit 43732b386d.
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parent
43732b386d
commit
c8da95cbda
1 changed files with 5 additions and 9 deletions
14
src/k_kart.c
14
src/k_kart.c
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@ -1150,21 +1150,17 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
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// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
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// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
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// Finally, if you get past this check, now you can actually start calculating what item you get.
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// Finally, if you get past this check, now you can actually start calculating what item you get.
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if (((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN))
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if ((cmd->buttons & BT_ATTACK) && (player->kartstuff[k_itemroulette] >= roulettestop)
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&& (player->kartstuff[k_itemroulette] >= roulettestop)
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&& !(player->kartstuff[k_eggmanheld] || player->kartstuff[k_itemheld] || player->kartstuff[k_userings]))
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&& !(player->kartstuff[k_eggmanheld] || player->kartstuff[k_itemheld] || player->kartstuff[k_userings]))
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{
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{
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// Mashing reduces your chances for the good items
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// Mashing reduces your chances for the good items
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mashed = FixedDiv((player->kartstuff[k_itemroulette])*FRACUNIT, ((TICRATE*3)+roulettestop)*FRACUNIT) - FRACUNIT;
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mashed = FixedDiv((player->kartstuff[k_itemroulette])*FRACUNIT, ((TICRATE*3)+roulettestop)*FRACUNIT) - FRACUNIT;
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}
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}
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else
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else if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)))
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{
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return;
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if (cmd->buttons & BT_ATTACK)
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player->pflags |= PF_ATTACKDOWN;
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if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)))
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if (cmd->buttons & BT_ATTACK)
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return;
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player->pflags |= PF_ATTACKDOWN;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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