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Send ASKINFO packet after hole punching
Time spent in I_NetRequestHolePunch no longer counts toward ping measurement in the server list. # Conflicts: # src/d_clisrv.c
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1 changed files with 10 additions and 4 deletions
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@ -1343,7 +1343,16 @@ static void CL_ReloadReceivedSavegame(void)
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#ifndef NONET
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#ifndef NONET
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static void SendAskInfo(INT32 node)
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static void SendAskInfo(INT32 node)
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{
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{
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const tic_t asktime = I_GetTime();
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tic_t asktime;
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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{
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I_NetRequestHolePunch();
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}
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asktime = I_GetTime();
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netbuffer->packettype = PT_ASKINFO;
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netbuffer->packettype = PT_ASKINFO;
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netbuffer->u.askinfo.version = VERSION;
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netbuffer->u.askinfo.version = VERSION;
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netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
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netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
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@ -1352,9 +1361,6 @@ static void SendAskInfo(INT32 node)
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// now allowed traffic from the host to us in, so once the MS relays
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// now allowed traffic from the host to us in, so once the MS relays
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// our address to the host, it'll be able to speak to us.
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// our address to the host, it'll be able to speak to us.
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HSendPacket(node, false, 0, sizeof (askinfo_pak));
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HSendPacket(node, false, 0, sizeof (askinfo_pak));
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if (node != 0 && node != BROADCASTADDR)
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I_NetRequestHolePunch();
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}
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}
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serverelem_t serverlist[MAXSERVERLIST];
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serverelem_t serverlist[MAXSERVERLIST];
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