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Battle: cecho "HURRY UP!!" when Barrier appears
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@ -690,6 +690,7 @@ void K_RunBattleOvertime(void)
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if (battleovertime.enabled == TICRATE)
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{
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S_StartSound(NULL, sfx_bhurry);
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HU_DoTitlecardCEchoForDuration(NULL, "HURRY UP!!", true, 2*TICRATE);
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Music_DelayEnd("level", 0);
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}
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else if (battleovertime.enabled == 10*TICRATE)
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