Battle: cecho "HURRY UP!!" when Barrier appears

This commit is contained in:
James R 2024-01-03 04:53:08 -08:00
parent 2bfad76c1e
commit c9398e21be

View file

@ -690,6 +690,7 @@ void K_RunBattleOvertime(void)
if (battleovertime.enabled == TICRATE)
{
S_StartSound(NULL, sfx_bhurry);
HU_DoTitlecardCEchoForDuration(NULL, "HURRY UP!!", true, 2*TICRATE);
Music_DelayEnd("level", 0);
}
else if (battleovertime.enabled == 10*TICRATE)