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Put player in jump state after spinning during a wall transfer
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1 changed files with 2 additions and 0 deletions
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@ -1990,6 +1990,8 @@ void P_XYMovement(mobj_t *mo)
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{
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mo->momz = transfermomz;
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mo->standingslope = NULL;
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if (player->pflags & PF_SPINNING)
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player->pflags = (player->pflags & ~PF_SPINNING) | (P_GetJumpFlags(player) | PF_THOKKED);
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}
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}
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#endif
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