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https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-01 17:01:24 +00:00
New unlockable type for watching the Credits from start to finish
Also makes gamedata save/load a little more forward compatible longterm by making a UINT32 bitfield for various once-event flags, with increased minor version
This commit is contained in:
parent
defd885092
commit
c9817b957a
5 changed files with 53 additions and 9 deletions
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@ -2583,6 +2583,7 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
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}
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}
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else if ((offset=0) || fastcmp(params[0], "ADDON")
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|| (++offset && fastcmp(params[0], "CREDITS"))
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|| (++offset && fastcmp(params[0], "REPLAY"))
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|| (++offset && fastcmp(params[0], "CRASH")))
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{
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@ -808,6 +808,11 @@ void F_CreditTicker(void)
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{
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timetonext = 5*TICRATE+1;
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finalecount = 5*TICRATE;
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// You watched all the credits? What a trooper!
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gamedata->everfinishedcredits = true;
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if (M_UpdateUnlockablesAndExtraEmblems(true, true))
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G_SaveGameData();
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}
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if (timetonext)
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49
src/g_game.c
49
src/g_game.c
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@ -4725,7 +4725,15 @@ void G_LoadGameSettings(void)
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}
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#define GD_VERSIONCHECK 0xBA5ED123 // Change every major version, as usual
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#define GD_VERSIONMINOR 3 // Change every format update
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#define GD_VERSIONMINOR 4 // Change every format update
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typedef enum
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{
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GDEVER_ADDON = 1,
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GDEVER_CREDITS = 1<<1,
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GDEVER_REPLAY = 1<<2,
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GDEVER_SPECIAL = 1<<3,
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} gdeverdone_t;
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static const char *G_GameDataFolder(void)
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{
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@ -4849,9 +4857,21 @@ void G_LoadGameData(void)
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gamedata->chaokeys = READUINT16(save.p);
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gamedata->everloadedaddon = (boolean)READUINT8(save.p);
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gamedata->eversavedreplay = (boolean)READUINT8(save.p);
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gamedata->everseenspecial = (boolean)READUINT8(save.p);
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if (versionMinor >= 4)
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{
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UINT32 everflags = READUINT32(save.p);
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gamedata->everloadedaddon = !!(everflags & GDEVER_ADDON);
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gamedata->everfinishedcredits = !!(everflags & GDEVER_CREDITS);
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gamedata->eversavedreplay = !!(everflags & GDEVER_REPLAY);
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gamedata->everseenspecial = !!(everflags & GDEVER_SPECIAL);
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}
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else
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{
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gamedata->everloadedaddon = (boolean)READUINT8(save.p);
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gamedata->eversavedreplay = (boolean)READUINT8(save.p);
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gamedata->everseenspecial = (boolean)READUINT8(save.p);
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}
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}
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else
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{
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@ -5278,7 +5298,7 @@ void G_SaveGameData(void)
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4+4+
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(4*GDGT_MAX)+
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4+1+2+2+
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1+1+1+
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4+
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4+
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(MAXEMBLEMS+(MAXUNLOCKABLES*2)+MAXCONDITIONSETS)+
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4+2);
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@ -5415,11 +5435,22 @@ void G_SaveGameData(void)
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WRITEUINT16(save.p, gamedata->keyspending); // 2
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WRITEUINT16(save.p, gamedata->chaokeys); // 2
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WRITEUINT8(save.p, gamedata->everloadedaddon); // 1
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WRITEUINT8(save.p, gamedata->eversavedreplay); // 1
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WRITEUINT8(save.p, gamedata->everseenspecial); // 1
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{
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UINT32 everflags = 0;
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WRITEUINT32(save.p, quickncasehash(timeattackfolder, 64));
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if (gamedata->everloadedaddon)
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everflags |= GDEVER_ADDON;
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if (gamedata->everfinishedcredits)
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everflags |= GDEVER_CREDITS;
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if (gamedata->eversavedreplay)
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everflags |= GDEVER_REPLAY;
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if (gamedata->everseenspecial)
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everflags |= GDEVER_SPECIAL;
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WRITEUINT32(save.p, everflags); // 4
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}
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WRITEUINT32(save.p, quickncasehash(timeattackfolder, 64)); // 4
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// To save space, use one bit per collected/achieved/unlocked flag
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for (i = 0; i < MAXEMBLEMS;) // MAXEMBLEMS * 1;
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@ -610,6 +610,7 @@ void M_ClearStats(void)
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gamedata->timesBeaten = 0;
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gamedata->everloadedaddon = false;
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gamedata->everfinishedcredits = false;
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gamedata->eversavedreplay = false;
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gamedata->everseenspecial = false;
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gamedata->evercrashed = false;
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@ -854,6 +855,8 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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case UC_ADDON:
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return ((gamedata->everloadedaddon == true)
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&& M_SecretUnlocked(SECRET_ADDONS, true));
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case UC_CREDITS:
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return (gamedata->everfinishedcredits == true);
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case UC_REPLAY:
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return (gamedata->eversavedreplay == true);
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case UC_CRASH:
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@ -1308,6 +1311,8 @@ static const char *M_GetConditionString(condition_t *cn)
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if (!M_SecretUnlocked(SECRET_ADDONS, true))
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return NULL;
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return "load a custom addon into \"Dr. Robotnik's Ring Racers\"";
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case UC_CREDITS:
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return "watch the developer credits all the way from start to finish";
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case UC_REPLAY:
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return "save a replay after finishing a round";
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case UC_CRASH:
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@ -52,6 +52,7 @@ typedef enum
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UC_CONDITIONSET, // CONDITIONSET [condition set number]
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UC_ADDON, // Ever loaded a custom file?
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UC_CREDITS, // Finish watching the credits
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UC_REPLAY, // Save a replay
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UC_CRASH, // Hee ho !
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@ -287,6 +288,7 @@ struct gamedata_t
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// SPECIFIC SPECIAL EVENTS
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boolean everloadedaddon;
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boolean everfinishedcredits;
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boolean eversavedreplay;
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boolean everseenspecial;
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boolean evercrashed;
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