Add our custom controller mappings before init

This commit is contained in:
AJ Martinez 2023-07-28 16:57:15 -07:00
parent 9171992a9f
commit c9cf1e4673

View file

@ -1164,6 +1164,18 @@ void I_StartupInput(void)
if (M_CheckParm("-nojoy"))
return;
{
char dbpath[1024];
sprintf(dbpath, "%s" PATHSEP "gamecontrollerdb.txt", srb2path);
SDL_GameControllerAddMappingsFromFile(dbpath);
}
{
char dbpath[1024];
sprintf(dbpath, "%s" PATHSEP "gamecontrollerdb_user.txt", srb2home);
SDL_GameControllerAddMappingsFromFile(dbpath);
}
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER))
{
return;
@ -1183,18 +1195,6 @@ void I_StartupInput(void)
return;
}
{
char dbpath[1024];
sprintf(dbpath, "%s" PATHSEP "gamecontrollerdb.txt", srb2path);
SDL_GameControllerAddMappingsFromFile(dbpath);
}
{
char dbpath[1024];
sprintf(dbpath, "%s" PATHSEP "gamecontrollerdb_user.txt", srb2home);
SDL_GameControllerAddMappingsFromFile(dbpath);
}
// Upon initialization, the gamecontroller subsystem will automatically dispatch controller device added events
// for controllers connected before initialization.
}