mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-21 22:22:32 +00:00
P_MobjTouchingSectorSpecial checks polyobjects
This means polyobjects can have effects like offroad
This commit is contained in:
parent
22702f88bc
commit
c9cff6ccc2
1 changed files with 92 additions and 2 deletions
94
src/p_spec.c
94
src/p_spec.c
|
|
@ -3401,6 +3401,97 @@ sector_t *P_MobjTouchingSectorSpecial(mobj_t *mo, INT32 section, INT32 number, b
|
|||
return rover->master->frontsector;
|
||||
}
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// Allow sector specials to be applied to polyobjects!
|
||||
if (mo->subsector->polyList)
|
||||
{
|
||||
polyobj_t *po = mo->subsector->polyList;
|
||||
sector_t *polysec;
|
||||
boolean touching = false;
|
||||
boolean inside = false;
|
||||
|
||||
while (po)
|
||||
{
|
||||
if (po->flags & POF_NOSPECIALS)
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
if (GETSECSPECIAL(polysec->special, section) != number)
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((polysec->flags & SF_TRIGGERSPECIAL_TOUCH))
|
||||
touching = P_MobjTouchingPolyobj(po, mo);
|
||||
else
|
||||
touching = false;
|
||||
|
||||
inside = P_MobjInsidePolyobj(po, mo);
|
||||
|
||||
if (!(inside || touching))
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
topheight = polysec->ceilingheight;
|
||||
bottomheight = polysec->floorheight;
|
||||
|
||||
// We're inside it! Yess...
|
||||
if (!(po->flags & POF_TESTHEIGHT)) // Don't do height checking
|
||||
{
|
||||
}
|
||||
else if (po->flags & POF_SOLID)
|
||||
{
|
||||
// Thing must be on top of the floor to be affected...
|
||||
if ((polysec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(polysec->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != topheight)
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if ((polysec->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(polysec->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP) || mo->z + mo->height != bottomheight)
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (polysec->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottomheight)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == topheight)))
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (mo->z > topheight || (mo->z + mo->height) < bottomheight)
|
||||
{
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return polysec;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (GETSECSPECIAL(node->m_sector->special, section) == number)
|
||||
|
|
@ -3461,8 +3552,7 @@ sector_t *P_MobjTouchingSectorSpecial(mobj_t *mo, INT32 section, INT32 number, b
|
|||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP)
|
||||
|| mo->z + mo->height != bottomheight)
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP) || mo->z + mo->height != bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue