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WIP update to latest version of Lua script, halted because script inconsistencies still exist
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1 changed files with 11 additions and 10 deletions
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@ -49,11 +49,12 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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angle_t ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y);
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angle_t ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y);
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fixed_t pmom = P_AproxDistance(sonic->momx, sonic->momy);
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fixed_t pmom = P_AproxDistance(sonic->momx, sonic->momy);
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fixed_t bmom = P_AproxDistance(tails->momx, tails->momy);
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fixed_t bmom = P_AproxDistance(tails->momx, tails->momy);
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fixed_t followmax = 128 * 8 *scale;
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fixed_t followmax = 128 * 8 * scale; // Max follow distance before AI begins to enter "panic" state
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fixed_t followthres = 92 * scale;
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fixed_t followthres = 92 * scale; // Distance that AI will try to reach
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fixed_t followmin = 32 * scale;
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fixed_t followmin = 32 * scale;
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fixed_t comfortheight = 96 * scale;
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fixed_t comfortheight = 96 * scale;
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fixed_t touchdist = 24 * scale;
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fixed_t touchdist = 24 * scale;
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boolean stalled = (bmom < scale >> 1) && dist > followthres; // Helps to see if the AI is having trouble catching up
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// We can't follow Sonic if he's not around!
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// We can't follow Sonic if he's not around!
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if (!sonic || sonic->health <= 0)
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if (!sonic || sonic->health <= 0)
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@ -99,7 +100,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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anxiety = 0;
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anxiety = 0;
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panic = false;
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panic = false;
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}
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}
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else if (dist > followmax || zdist > comfortheight)
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else if (dist > followmax || zdist > comfortheight || stalled)
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{
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{
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anxiety = min(anxiety + 2, 70);
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anxiety = min(anxiety + 2, 70);
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if (anxiety >= 70)
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if (anxiety >= 70)
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