Merge branch 'hardcode-crates' into 'master'

Hardcode SA2 Crates and Ice Cap Blocks (BIG performance: Mega Ice Cap, Frigid Cove)

See merge request KartKrew/Kart!1663
This commit is contained in:
SteelT 2023-11-28 05:24:08 +00:00
commit ca2d64d769
13 changed files with 782 additions and 24 deletions

View file

@ -4831,6 +4831,19 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// MT_IVOBALL
"S_IVOBALL",
"S_SA2_CRATE_DEBRIS",
"S_SA2_CRATE_DEBRIS_E",
"S_SA2_CRATE_DEBRIS_F",
"S_SA2_CRATE_DEBRIS_G",
"S_SA2_CRATE_DEBRIS_H",
"S_SA2_CRATE_DEBRIS_METAL",
"S_ICECAPBLOCK_DEBRIS",
"S_ICECAPBLOCK_DEBRIS_C",
"S_ICECAPBLOCK_DEBRIS_D",
"S_ICECAPBLOCK_DEBRIS_E",
"S_ICECAPBLOCK_DEBRIS_F",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6057,6 +6070,11 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_IVOBALL",
"MT_PATROLIVOBALL",
"MT_AIRIVOBALL",
"MT_BOX_SIDE",
"MT_BOX_DEBRIS",
"MT_SA2_CRATE",
"MT_ICECAPBLOCK",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -986,6 +986,9 @@ char sprnames[NUMSPRITES + 1][5] =
"FBTN",
"SFTR",
"SABX",
"ICBL",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5677,6 +5680,19 @@ state_t states[NUMSTATES] =
// MT_IVOBALL
{SPR_BSPH, 2|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_IVOBALL
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_RandomStateRange}, S_SA2_CRATE_DEBRIS_E, S_SA2_CRATE_DEBRIS_H, S_NULL}, // S_SA2_CRATE_DEBRIS
{SPR_SABX, 4, 70, {NULL}, 0, 0, S_NULL}, // S_SA2_CRATE_DEBRIS_E
{SPR_SABX, 5, 70, {NULL}, 0, 0, S_NULL}, // S_SA2_CRATE_DEBRIS_F
{SPR_SABX, 6, 70, {NULL}, 0, 0, S_NULL}, // S_SA2_CRATE_DEBRIS_G
{SPR_SABX, 7, 70, {NULL}, 0, 0, S_NULL}, // S_SA2_CRATE_DEBRIS_H
{SPR_SABX, 12, 70, {NULL}, 0, 0, S_NULL}, // S_SA2_CRATE_DEBRIS_METAL
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_RandomStateRange}, S_ICECAPBLOCK_DEBRIS_C, S_ICECAPBLOCK_DEBRIS_F, S_NULL}, // S_ICECAPBLOCK_DEBRIS
{SPR_ICBL, 2, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_C
{SPR_ICBL, 3, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_D
{SPR_ICBL, 4, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_E
{SPR_ICBL, 5, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_F
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -32200,6 +32216,110 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BOX_SIDE
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
80*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_BOX_DEBRIS
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0*FRACUNIT, // radius
0*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_SA2_CRATE
2529, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
80*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
S_NULL // raisestate
},
{ // MT_ICECAPBLOCK
3750, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
80*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
S_NULL // raisestate
},
};

View file

@ -1540,6 +1540,9 @@ typedef enum sprite
SPR_FBTN,
SPR_SFTR,
SPR_SABX,
SPR_ICBL,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -6102,6 +6105,19 @@ typedef enum state
// MT_IVOBALL
S_IVOBALL,
S_SA2_CRATE_DEBRIS,
S_SA2_CRATE_DEBRIS_E,
S_SA2_CRATE_DEBRIS_F,
S_SA2_CRATE_DEBRIS_G,
S_SA2_CRATE_DEBRIS_H,
S_SA2_CRATE_DEBRIS_METAL,
S_ICECAPBLOCK_DEBRIS,
S_ICECAPBLOCK_DEBRIS_C,
S_ICECAPBLOCK_DEBRIS_D,
S_ICECAPBLOCK_DEBRIS_E,
S_ICECAPBLOCK_DEBRIS_F,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7348,6 +7364,11 @@ typedef enum mobj_type
MT_PATROLIVOBALL,
MT_AIRIVOBALL,
MT_BOX_SIDE,
MT_BOX_DEBRIS,
MT_SA2_CRATE,
MT_ICECAPBLOCK,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -321,6 +321,13 @@ void Obj_PatrolIvoBallInit(mobj_t *mo);
void Obj_PatrolIvoBallThink(mobj_t *mo);
void Obj_PatrolIvoBallTouch(mobj_t *special, mobj_t *toucher);
/* SA2 Crates / Ice Cap Blocks */
void Obj_BoxSideThink(mobj_t *mo);
void Obj_TryCrateInit(mobj_t *mo);
boolean Obj_TryCrateThink(mobj_t *mo);
void Obj_TryCrateTouch(mobj_t *special, mobj_t *toucher);
void Obj_TryCrateDamage(mobj_t *target, mobj_t *inflictor);
#ifdef __cplusplus
} // extern "C"
#endif

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@ -22,9 +22,9 @@ struct Vec2
{
T x, y;
Vec2() : x{}, y{} {}
Vec2(T x_, T y_) : x(x_), y(y_) {}
Vec2(T z) : x(z), y(z) {}
constexpr Vec2() : x{}, y{} {}
constexpr Vec2(T x_, T y_) : x(x_), y(y_) {}
constexpr Vec2(T z) : x(z), y(z) {}
template <typename U>
Vec2(const Vec2<U>& b) : Vec2(b.x, b.y) {}

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@ -13,8 +13,12 @@
#include <optional>
#include "math/fixed.hpp"
#include "math/line_segment.hpp"
#include "math/vec.hpp"
#include "doomtype.h"
#include "k_hitlag.h"
#include "k_kart.h"
#include "info.h"
#include "p_local.h"
#include "p_mobj.h"
@ -27,16 +31,20 @@ namespace srb2
struct Mobj : mobj_t
{
using fixed = math::Fixed;
using line_segment = math::LineSegment<fixed>;
using vec2 = math::Vec2<fixed>;
// TODO: Vec3 would be nice
struct PosArg
{
math::Fixed x, y, z;
fixed x, y, z;
PosArg() : PosArg(0, 0, 0) {}
PosArg(fixed_t x_, fixed_t y_, fixed_t z_) : x(x_), y(y_), z(z_) {}
PosArg(fixed x_, fixed y_, fixed z_) : x(x_), y(y_), z(z_) {}
template <typename T>
PosArg(math::Vec2<T> p, fixed_t z) : PosArg(p.x, p.y, z) {}
PosArg(math::Vec2<T> p, fixed z) : PosArg(p.x, p.y, z) {}
PosArg(const mobj_t* mobj) : PosArg(mobj->x, mobj->y, mobj->z) {}
};
@ -97,19 +105,26 @@ struct Mobj : mobj_t
PosArg center() const { return {x, y, z + (height / 2)}; }
PosArg pos() const { return {x, y, z}; }
math::Vec2<math::Fixed> pos2d() const { return {x, y}; }
math::Fixed top() const { return z + height; }
vec2 pos2d() const { return {x, y}; }
fixed top() const { return z + height; }
bool is_flipped() const { return eflags & MFE_VERTICALFLIP; }
math::Fixed flip(fixed_t x) const { return x * P_MobjFlip(this); }
fixed flip(fixed x) const { return x * P_MobjFlip(this); }
// Collision helper
bool z_overlaps(const Mobj* b) const { return z < b->top() && b->z < top(); }
void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
void set_origin(const PosArg& p) { P_SetOrigin(this, p.x, p.y, p.z); }
void instathrust(angle_t angle, fixed_t speed) { P_InstaThrust(this, angle, speed); }
void thrust(angle_t angle, fixed_t speed) { P_Thrust(this, angle, speed); }
void instathrust(angle_t angle, fixed speed) { P_InstaThrust(this, angle, speed); }
void thrust(angle_t angle, fixed speed) { P_Thrust(this, angle, speed); }
static void bounce(Mobj* t1, Mobj* t2) { K_KartBouncing(t1, t2); }
void solid_bounce(Mobj* solid) { K_KartSolidBounce(this, solid); }
// A = bottom left corner
// this->aabb; the standard bounding box. This is inapproporiate for paper collision!
line_segment aabb() const { return {{x - radius, y - radius}, {x + radius, y + radius}}; }
//
@ -150,15 +165,15 @@ struct Mobj : mobj_t
// Scale
//
math::Fixed scale() const { return mobj_t::scale; }
fixed scale() const { return mobj_t::scale; }
void scale(fixed_t n)
void scale(fixed n)
{
mobj_t::scale = n;
P_SetScale(this, n);
mobj_t::destscale = n;
}
void scale_to(fixed_t stop, std::optional<fixed_t> speed = {})
void scale_to(fixed stop, std::optional<fixed> speed = {})
{
mobj_t::destscale = stop;
@ -168,13 +183,53 @@ struct Mobj : mobj_t
}
}
void scale_between(fixed_t start, fixed_t stop, std::optional<fixed_t> speed = {})
void scale_between(fixed start, fixed stop, std::optional<fixed> speed = {})
{
mobj_t::scale = start;
P_SetScale(this, start);
scale_to(stop, speed);
}
//
// Sprite offsets
//
#define FIXED_METHOD(member) \
fixed member() const { return mobj_t::member; } \
void member(fixed n) { mobj_t::member = n; }
FIXED_METHOD(spritexscale)
FIXED_METHOD(spriteyscale)
FIXED_METHOD(spritexoffset)
FIXED_METHOD(spriteyoffset)
FIXED_METHOD(sprxoff)
FIXED_METHOD(spryoff)
FIXED_METHOD(sprzoff)
vec2 spritescale() const { return {spritexscale(), spriteyscale()}; }
void spritescale(const vec2& v)
{
spritexscale(v.x);
spriteyscale(v.y);
}
vec2 spriteoffset() const { return {spritexoffset(), spriteyoffset()}; }
void spriteoffset(const vec2& v)
{
spritexoffset(v.x);
spriteyoffset(v.y);
}
vec2 sproff2d() const { return {sprxoff(), spryoff()}; }
void sproff2d(const vec2& v)
{
sprxoff(v.x);
spryoff(v.y);
}
// TODO: Vec3
//
// Sound
//
@ -194,6 +249,18 @@ struct Mobj : mobj_t
voice(sfx, volume);
}
}
//
// Hitlag
//
INT32 hitlag() const { return mobj_t::hitlag; }
void hitlag(INT32 tics, bool damage = false) { K_AddHitLag(this, tics, damage); }
void hitlag(Mobj* inflictor, Mobj* source, INT32 tics, bool damage)
{
K_SetHitLagForObjects(this, inflictor, source, tics, damage);
}
};
}; // namespace srb2

74
src/mobj_list_view.hpp Normal file
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@ -0,0 +1,74 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James Robert Roman
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef mobj_list_view_hpp
#define mobj_list_view_hpp
#include <cstddef>
#include <iterator>
#include <type_traits>
#include "mobj.hpp"
namespace srb2
{
// for (T* ptr : MobjList(hnext(), [](T* ptr) { return ptr->hnext(); }))
template <typename T, typename F, std::enable_if_t<std::is_convertible_v<T, Mobj>, bool> = true>
struct MobjListView
{
struct Iterator
{
using iterator_category = std::forward_iterator_tag;
using difference_type = std::ptrdiff_t;
using value_type = T*;
using pointer = value_type;
using reference = value_type;
Iterator(pointer ptr, F adv) : ptr_(deref(ptr)), adv_(adv) {}
bool operator==(const Iterator& b) const { return ptr_ == b.ptr_; };
bool operator!=(const Iterator& b) const { return ptr_ != b.ptr_; };
reference operator*() const { return ptr_; }
pointer operator->() { return &ptr_; }
Iterator& operator++()
{
ptr_ = deref(adv_(ptr_));
return *this;
}
Iterator operator++(int)
{
Iterator prev = *this;
++(*this);
return prev;
}
private:
pointer ptr_;
F adv_;
static T* deref(T* ptr) { return ptr && ptr->valid() ? ptr : nullptr; }
};
MobjListView(T* ptr, F adv) : ptr_(ptr), adv_(adv) {}
Iterator begin() const { return {ptr_, adv_}; }
Iterator end() const { return {nullptr, adv_}; }
private:
T* ptr_;
F adv_;
};
}; // namespace srb2
#endif/*mobj_list_view_hpp*/

View file

@ -44,6 +44,7 @@ target_sources(SRB2SDL2 PRIVATE
mega-barrier.cpp
frost-thrower.cpp
ivoball.cpp
crate.cpp
)
add_subdirectory(versus)

391
src/objects/crate.cpp Normal file
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@ -0,0 +1,391 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
// Original Lua script by Lat
// Hardcoded by jartha
#include <algorithm>
#include <array>
#include <tuple>
#include "../math/fixed.hpp"
#include "../math/line_segment.hpp"
#include "../math/vec.hpp"
#include "../mobj.hpp"
#include "../mobj_list_view.hpp"
#include "../d_player.h"
#include "../doomtype.h"
#include "../info.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../m_random.h"
#include "../p_local.h"
#include "../p_maputl.h"
#include "../p_pspr.h"
#include "../r_defs.h"
using srb2::math::Fixed;
using srb2::math::LineSegment;
using srb2::math::Vec2;
using srb2::Mobj;
using srb2::MobjListView;
namespace
{
using frame_layout = std::array<int, 6>; // -z, +z, -x, -y, +x, +y
struct SA2CrateConfig
{
static constexpr spritenum_t kSprite = SPR_SABX;
static constexpr frame_layout kFrames = {3, 2, 0, 0, 0, 0};
static constexpr statenum_t kDefaultDebris = S_SA2_CRATE_DEBRIS;
};
struct IceCapBlockConfig
{
static constexpr spritenum_t kSprite = SPR_ICBL;
static constexpr frame_layout kFrames = {6, 6, 0, 0, 0, 0};
static constexpr statenum_t kDefaultDebris = S_ICECAPBLOCK_DEBRIS;
};
struct Graphic : Mobj
{
void hnext() = delete;
Graphic* next() const { return Mobj::hnext<Graphic>(); }
void next(Graphic* n) { Mobj::hnext(n); }
Graphic* dress(spritenum_t sprite, UINT32 frame)
{
this->sprite = sprite;
this->frame = frame;
this->renderflags |= RF_NOSPLATBILLBOARD;
return this;
}
Graphic* xy(fixed_t x, fixed_t y)
{
this->sproff2d({x, y});
return this;
}
Graphic* z(fixed_t z)
{
this->sprzoff(z);
return this;
}
Graphic* turn(angle_t angle)
{
this->angle = angle;
return this;
}
};
struct Side : Graphic
{
bool valid() const { return Mobj::valid() && Mobj::valid(owner()); }
void think()
{
if (!valid())
{
remove();
return;
}
move_origin(owner());
renderflags = owner()->renderflags;
}
};
struct Toucher : Mobj
{
bool boosting() const { return player && (player->sneakertimer || K_PlayerCanPunt(player)); }
};
struct AnyBox : Graphic
{
template <typename F>
bool visit(F&& visitor);
void update()
{
visit([](auto box) { box->mobj_t::eflags &= ~MFE_ONGROUND; });
}
};
template <class Config>
struct Box : AnyBox
{
static constexpr Fixed kIntendedSize = 128*FRACUNIT;
static constexpr Vec2<Fixed> kScrunch = {4*FRACUNIT/5, 6*FRACUNIT/5};
void extravalue1() = delete;
statenum_t debris_state() const { return static_cast<statenum_t>(mobj_t::extravalue1); }
void debris_state(statenum_t n) { mobj_t::extravalue1 = n; }
auto gfx() { return MobjListView(static_cast<Graphic*>(this), [](Graphic* g) { return g->next(); }); }
void init()
{
scale(scale() * (kIntendedSize / Fixed {info->height}));
Graphic* node = this;
int i = 0;
auto dress = [&](Graphic* g, UINT32 ff) { return g->dress(Config::kSprite, Config::kFrames[i++] | ff); };
auto side = [&](UINT32 ff)
{
Side* side = spawn_from<Side>({}, MT_BOX_SIDE);
side->owner(this);
node->next(side); // link
node = side;
return dress(side, ff);
};
dress(this, FF_FLOORSPRITE); // bottom (me)
side(FF_FLOORSPRITE)->z(height); // top
// sides
side(FF_PAPERSPRITE)->xy(-radius, 0)->turn(ANGLE_270);
side(FF_PAPERSPRITE)->xy(0, -radius);
side(FF_PAPERSPRITE)->xy(+radius, 0)->turn(ANGLE_90);
side(FF_PAPERSPRITE)->xy(0, +radius)->turn(ANGLE_180);
debris_state(Config::kDefaultDebris);
}
bool think()
{
if (fuse)
{
fuse--;
renderflags ^= RF_DONTDRAW;
if (!fuse)
{
update_nearby();
remove();
return false;
}
}
return true;
}
void touch(Toucher* toucher)
{
if (fuse)
{
return;
}
P_DamageMobj(this, toucher, nullptr, 1, DMG_NORMAL);
if (!toucher->boosting())
{
toucher->solid_bounce(this);
}
}
bool damage_valid(const Mobj* inflictor) const { return !fuse && Mobj::valid(inflictor); }
void damage(Mobj* inflictor)
{
if (!damage_valid(inflictor))
{
return;
}
inflictor->hitlag(3);
fuse = 10;
// scrunch crate sides
for (Graphic* g : gfx())
{
if (g->frame & FF_PAPERSPRITE)
{
g->frame++;
g->spritescale(kScrunch);
}
else
{
g->spritescale(kScrunch.x);
}
// reset interp
g->mobj_t::old_spritexscale = g->spritexscale();
g->mobj_t::old_spriteyscale = g->spriteyscale();
g->sproff2d(g->sproff2d() * kScrunch.x);
g->sprzoff(g->sprzoff() * kScrunch.y);
}
debris(inflictor);
update_nearby();
}
private:
void debris(Mobj* inflictor)
{
if (debris_state() >= NUMSTATES)
{
return;
}
auto rng = [&](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * scale(); };
auto rng_xyz = [&](int x) { return std::tuple(rng(-x, x), rng(-x, x), rng(0, x)); };
auto spawn = [&]
{
auto [x, y, z] = rng_xyz(info->height / FRACUNIT);
Mobj* p = spawn_from<Mobj>({x, y, z}, MT_BOX_DEBRIS);
p->scale_between(scale() / 2, scale());
p->state(debris_state());
std::tie(x, y, z) = rng_xyz(4);
p->momx = (inflictor->momx / 8) + x;
p->momy = (inflictor->momy / 8) + y;
p->momz = (Fixed::hypot(inflictor->momx, inflictor->momy) / 4) + z;
};
spawn();
spawn();
spawn();
spawn();
spawn();
spawn();
}
void update_nearby() const
{
LineSegment<Fixed> search = aabb();
Vec2<Fixed> org{bmaporgx, bmaporgy};
search.a -= org + MAXRADIUS;
search.b -= org - MAXRADIUS;
search.a.x = static_cast<UINT32>(search.a.x) >> MAPBLOCKSHIFT;
search.b.x = static_cast<UINT32>(search.b.x) >> MAPBLOCKSHIFT;
search.a.y = static_cast<UINT32>(search.a.y) >> MAPBLOCKSHIFT;
search.b.y = static_cast<UINT32>(search.b.y) >> MAPBLOCKSHIFT;
BMBOUNDFIX(search.a.x, search.b.x, search.b.x, search.b.y);
for (INT32 bx = search.a.x; bx <= search.b.x; ++bx)
{
for (INT32 by = search.a.y; by <= search.b.y; ++by)
{
P_BlockThingsIterator(
bx,
by,
[](mobj_t* thing)
{
static_cast<AnyBox*>(thing)->update();
return BMIT_CONTINUE;
}
);
}
}
}
};
struct Crate : Box<SA2CrateConfig>
{
static constexpr int kMetalFrameStart = 8;
void thing_args() = delete;
bool metal() const { return mobj_t::thing_args[0]; }
void init()
{
Box::init();
if (metal())
{
for (Graphic* g : gfx())
{
g->frame += kMetalFrameStart;
}
debris_state(S_SA2_CRATE_DEBRIS_METAL);
}
}
void damage(Toucher* inflictor)
{
if (!Box::damage_valid(inflictor))
{
return;
}
if (metal() && !inflictor->boosting())
{
return;
}
Box::damage(inflictor);
}
};
struct Ice : Box<IceCapBlockConfig>
{
};
template <typename F>
bool AnyBox::visit(F&& visitor)
{
switch (type)
{
case MT_SA2_CRATE:
visitor(static_cast<Crate*>(this));
break;
case MT_ICECAPBLOCK:
visitor(static_cast<Ice*>(this));
break;
default:
return false;
}
return true;
}
}; // namespace
void Obj_BoxSideThink(mobj_t* mobj)
{
static_cast<Side*>(mobj)->think();
}
void Obj_TryCrateInit(mobj_t* mobj)
{
static_cast<AnyBox*>(mobj)->visit([&](auto box) { box->init(); });
}
boolean Obj_TryCrateThink(mobj_t* mobj)
{
bool c = false;
static_cast<AnyBox*>(mobj)->visit([&](auto box) { c = box->think(); });
return c;
}
void Obj_TryCrateTouch(mobj_t* special, mobj_t* toucher)
{
static_cast<AnyBox*>(special)->visit([&](auto box) { box->touch(static_cast<Toucher*>(toucher)); });
}
void Obj_TryCrateDamage(mobj_t* target, mobj_t* inflictor)
{
static_cast<AnyBox*>(target)->visit([&](auto box) { box->damage(static_cast<Toucher*>(inflictor)); });
}

View file

@ -64,7 +64,7 @@ struct IvoBall : Mobj
Fixed wave{(x / mapobjectscale) + (y / mapobjectscale)};
offset(wave / kRippleFactor);
color = SKINCOLOR_TANGERINE;
sprzoff = kFloat * mapobjectscale;
sprzoff(kFloat * mapobjectscale);
}
void think()
@ -81,7 +81,7 @@ struct IvoBall : Mobj
fixed_t ballTimer = leveltime + offset();
Fixed bob = kBobHeight * Fixed {FSIN((M_TAU_FIXED * kBobTime) * ballTimer)};
spriteyoffset = bob;
spriteyoffset(bob);
colorized = !((ballTimer / kFlashTime) & 1);
}

View file

@ -988,6 +988,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
case MT_SA2_CRATE:
case MT_ICECAPBLOCK:
{
Obj_TryCrateTouch(special, toucher);
return;
}
default: // SOC or script pickup
P_SetTarget(&special->target, toucher);
break;
@ -2842,10 +2849,19 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false;
}
if (target->type == MT_BALLSWITCH_BALL)
switch (target->type)
{
Obj_BallSwitchDamaged(target, inflictor, source);
return false;
case MT_BALLSWITCH_BALL:
Obj_BallSwitchDamaged(target, inflictor, source);
return false;
case MT_SA2_CRATE:
case MT_ICECAPBLOCK:
Obj_TryCrateDamage(target, inflictor);
return true;
default:
break;
}
if (!force)

View file

@ -1200,8 +1200,6 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_CONTINUE;
}
//}
if ((thing->type == MT_SPRINGSHELL || thing->type == MT_YELLOWSHELL) && thing->health > 0
&& (tm.thing->player || (tm.thing->flags & MF_PUSHABLE)) && tm.thing->health > 0)
{
@ -1634,6 +1632,31 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
}
}
switch (tm.thing->type)
{
case MT_SA2_CRATE:
case MT_ICECAPBLOCK:
// Let crates stack on top of solid objects (this
// includes other crates).
if (thing->flags & MF_SOLID)
{
fixed_t thingtop = thing->z + thing->height;
if (tm.thing->z > thing->z && thingtop > tm.floorz)
{
tm.floorz = thingtop;
tm.floorrover = NULL;
tm.floorslope = NULL;
tm.floorpic = -1;
tm.floorstep = 0;
return BMIT_CONTINUE;
}
}
break;
default:
break;
}
// This code is causing conflicts for Ring Racers,
// as solid objects cause bumping. If you need to
// bring back this code for a moving platform-style

View file

@ -6836,6 +6836,20 @@ static void P_MobjSceneryThink(mobj_t *mobj)
Obj_PatrolIvoBallThink(mobj);
return;
}
case MT_SA2_CRATE:
case MT_ICECAPBLOCK:
{
if (!Obj_TryCrateThink(mobj))
{
return;
}
break;
}
case MT_BOX_SIDE:
{
Obj_BoxSideThink(mobj);
return;
}
case MT_VWREF:
case MT_VWREB:
{
@ -14476,6 +14490,12 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_PatrolIvoBallInit(mobj);
break;
}
case MT_SA2_CRATE:
case MT_ICECAPBLOCK:
{
Obj_TryCrateInit(mobj);
break;
}
default:
break;
}