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Item toggle menu: Show "(next)" for frantic items, since it changes on map reload
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1 changed files with 12 additions and 2 deletions
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@ -5997,8 +5997,10 @@ void M_DrawItemToggles(void)
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}
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}
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// Button prompts
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// Button prompts
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K_DrawGameControl(
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x = (BASEVIDWIDTH/2) - cv_kartfrantic.value;
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(BASEVIDWIDTH/2) - cv_kartfrantic.value, BASEVIDHEIGHT-20, 0,
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y = BASEVIDHEIGHT-20;
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INT32 w = K_DrawGameControl(
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x, y, 0,
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va(
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va(
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"<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s",
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"<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s",
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cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)",
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cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)",
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@ -6007,6 +6009,14 @@ void M_DrawItemToggles(void)
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1, TINY_FONT,
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1, TINY_FONT,
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(((row == height-1) && (drawnum > 1)) ? V_TRANSLUCENT : 0)
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(((row == height-1) && (drawnum > 1)) ? V_TRANSLUCENT : 0)
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);
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);
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if (cv_kartfrantic.value != franticitems)
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{
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V_DrawThinString(
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x + w/2, y, 0,
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(cv_kartfrantic.value ? "\x85 (next)" : "\x86 (next)")
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);
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}
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}
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}
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