Item toggle menu: Show "(next)" for frantic items, since it changes on map reload

This commit is contained in:
toaster 2025-09-14 22:33:24 +01:00
parent 99d8e33cfd
commit ca4b58a023

View file

@ -5997,8 +5997,10 @@ void M_DrawItemToggles(void)
} }
// Button prompts // Button prompts
K_DrawGameControl( x = (BASEVIDWIDTH/2) - cv_kartfrantic.value;
(BASEVIDWIDTH/2) - cv_kartfrantic.value, BASEVIDHEIGHT-20, 0, y = BASEVIDHEIGHT-20;
INT32 w = K_DrawGameControl(
x, y, 0,
va( va(
"<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s", "<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s",
cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)", cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)",
@ -6007,6 +6009,14 @@ void M_DrawItemToggles(void)
1, TINY_FONT, 1, TINY_FONT,
(((row == height-1) && (drawnum > 1)) ? V_TRANSLUCENT : 0) (((row == height-1) && (drawnum > 1)) ? V_TRANSLUCENT : 0)
); );
if (cv_kartfrantic.value != franticitems)
{
V_DrawThinString(
x + w/2, y, 0,
(cv_kartfrantic.value ? "\x85 (next)" : "\x86 (next)")
);
}
} }