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Fix for missing part of lighting calculation compared to software.
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13285d0ca4
commit
ca531738ab
1 changed files with 4 additions and 2 deletions
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@ -150,8 +150,8 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
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char str[4096] = "";
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va_list arglist;
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if (gllogstream)
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{
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if (gllogstream)
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{
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va_start(arglist, format);
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vsnprintf(str, 4096, format, arglist);
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va_end(arglist);
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@ -703,8 +703,10 @@ static INT32 shader_leveltime = 0;
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"float colorIntensity = 0.0;\n" \
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"if (fogBrightness > colorBrightness) {\n" \
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"colorIntensity = 1.0 - min(final_color.r, min(final_color.g, final_color.b));\n" \
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"colorIntensity = abs(colorIntensity - (1.0 - fogBrightness));\n" \
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"} else {\n" \
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"colorIntensity = max(final_color.r, max(final_color.g, final_color.b));\n" \
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"colorIntensity = abs(colorIntensity - (fogBrightness));\n" \
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"}\n" \
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"colorIntensity *= darkness;\n" \
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"if (abs(final_color.r - fade_color.r) <= colorIntensity) {\n" \
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