mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-04 12:46:06 +00:00
Show PAUSED image when the game is stopped by the pause command
In addition, don't show the pause menu PAUSED in modeattacking/netgames This text is now snapto-affected, since we can't (or at least shouldn't) summon the widescreen border in regular pause instances.
This commit is contained in:
parent
f7107e2f66
commit
ca68fe630b
2 changed files with 21 additions and 30 deletions
19
src/d_main.c
19
src/d_main.c
|
|
@ -659,25 +659,6 @@ static void D_Display(void)
|
|||
if (forcerefresh && G_GamestateUsesLevel() == false)
|
||||
V_SetPalette(0);
|
||||
|
||||
// draw pause pic
|
||||
if (paused && cv_showhud.value && !demo.playback)
|
||||
{
|
||||
#if 0
|
||||
INT32 py;
|
||||
patch_t *patch;
|
||||
if (automapactive)
|
||||
py = 4;
|
||||
else
|
||||
py = viewwindowy + 4;
|
||||
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
|
||||
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, 0, patch);
|
||||
#else
|
||||
INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2));
|
||||
M_DrawTextBox((BASEVIDWIDTH/2) - (60), y - (16), 13, 2);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, y - (4), V_YELLOWMAP, "Game Paused");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (demo.rewinding)
|
||||
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSET);
|
||||
|
||||
|
|
|
|||
|
|
@ -578,6 +578,16 @@ void M_DrawMenuMessage(void)
|
|||
}
|
||||
}
|
||||
|
||||
// PAUSE
|
||||
static void M_DrawPausedText(INT32 x)
|
||||
{
|
||||
patch_t *pausebg = W_CachePatchName("M_STRIPU", PU_CACHE);
|
||||
patch_t *pausetext = W_CachePatchName("M_PAUSET", PU_CACHE);
|
||||
|
||||
V_DrawFixedPatch(x, 0, FRACUNIT, V_SNAPTOLEFT|V_SNAPTOTOP|V_ADD, pausebg, NULL);
|
||||
V_DrawFixedPatch(x, 0, FRACUNIT, V_SNAPTOLEFT|V_SNAPTOTOP, pausetext, NULL);
|
||||
}
|
||||
|
||||
//
|
||||
// M_Drawer
|
||||
// Called after the view has been rendered,
|
||||
|
|
@ -637,14 +647,17 @@ void M_Drawer(void)
|
|||
menuwipe = false;
|
||||
}
|
||||
|
||||
// draw pause pic
|
||||
if (paused && !demo.playback && (menuactive || cv_showhud.value))
|
||||
{
|
||||
M_DrawPausedText(0);
|
||||
}
|
||||
|
||||
// focus lost notification goes on top of everything, even the former everything
|
||||
if (window_notinfocus && cv_showfocuslost.value)
|
||||
{
|
||||
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
|
||||
if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), highlightflags, "Game Paused");
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), highlightflags, "Focus Lost");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), highlightflags, "Focus Lost");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4024,8 +4037,6 @@ void M_DrawExtras(void)
|
|||
// INGAME / PAUSE MENUS
|
||||
//
|
||||
|
||||
// PAUSE
|
||||
|
||||
// PAUSE MAIN MENU
|
||||
void M_DrawPause(void)
|
||||
{
|
||||
|
|
@ -4046,18 +4057,17 @@ void M_DrawPause(void)
|
|||
INT16 word2len = 0;
|
||||
boolean sok = false;
|
||||
|
||||
patch_t *pausebg = W_CachePatchName("M_STRIPU", PU_CACHE);
|
||||
patch_t *vertbg = W_CachePatchName("M_STRIPV", PU_CACHE);
|
||||
patch_t *pausetext = W_CachePatchName("M_PAUSET", PU_CACHE);
|
||||
|
||||
patch_t *arrstart = W_CachePatchName("M_PTIP", PU_CACHE);
|
||||
patch_t *arrfill = W_CachePatchName("M_PFILL", PU_CACHE);
|
||||
|
||||
//V_DrawFadeScreen(0xFF00, 16);
|
||||
|
||||
// "PAUSED"
|
||||
V_DrawFixedPatch(-offset*FRACUNIT, 0, FRACUNIT, V_ADD, pausebg, NULL);
|
||||
V_DrawFixedPatch(-offset*FRACUNIT, 0, FRACUNIT, 0, pausetext, NULL);
|
||||
if (!paused && !demo.playback && !modeattacking && !netgame) // as close to possible as P_AutoPause, but not dependent on menuactive
|
||||
{
|
||||
M_DrawPausedText(-offset*FRACUNIT);
|
||||
}
|
||||
|
||||
// Vertical Strip:
|
||||
V_DrawFixedPatch((230 + offset)<<FRACBITS, 0, FRACUNIT, V_ADD, vertbg, NULL);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue