Make rubberband air speed cap even harsher

This commit is contained in:
Sally Coolatta 2020-05-22 21:19:50 -04:00
parent 38ec153e90
commit ca7154f521

View file

@ -4170,7 +4170,12 @@ static void P_3dMovement(player_t *player)
if (K_PlayerUsesBotMovement(player))
{
div = FixedMul(div, K_BotRubberband(player));
fixed_t rubberband = K_BotRubberband(player);
if (rubberband > FRACUNIT)
{
div = FixedMul(div, 4*rubberband);
}
}
newspeed = speed - FixedDiv((speed - airspeedcap), div);