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Half screenshake in Battle
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1 changed files with 6 additions and 0 deletions
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@ -50,6 +50,7 @@
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#include "acs/interface.h"
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#include "acs/interface.h"
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#include "m_easing.h"
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#include "m_easing.h"
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#include "music.h"
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#include "music.h"
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#include "k_battle.h" // battleprisons
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// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
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// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
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#include <errno.h>
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#include <errno.h>
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@ -9517,6 +9518,11 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
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addZ = -addZ;
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addZ = -addZ;
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}
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}
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if ((gametyperules & GTR_PRISONS) && !battleprisons)
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{
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addZ /= 2;
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}
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if (cv_screenshake.value == 1) // Half
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if (cv_screenshake.value == 1) // Half
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{
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{
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addZ /= 2;
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addZ /= 2;
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