From cb54d9bb30284acf4e04a9f372e31d3c251398a6 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Fri, 23 Sep 2022 11:55:15 -0400 Subject: [PATCH] Use PR_ITEM_RINGS in P_PlayerRingBurst --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 601bdce72..916771f28 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2251,7 +2251,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings) num_fling_rings = num_rings+min(0, player->rings); // determine first angle - fa = player->mo->angle + ((P_RandomByte(PR_UNDEFINED) & 1) ? -ANGLE_90 : ANGLE_90); + fa = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90); for (i = 0; i < num_fling_rings; i++) {