diff --git a/src/p_enemy.c b/src/p_enemy.c index 5ade446ef..6986e15a9 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3582,7 +3582,6 @@ void A_AttractChase(mobj_t *actor) if (actor->extravalue1 >= 21) { - UINT8 i; mobj_t *sparkle; // Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end