Only set OpenGL as the target renderer if it loaded successfully

This commit is contained in:
Jaime Passos 2020-02-15 14:38:16 -03:00
parent e16173a82d
commit cc14910896

View file

@ -464,7 +464,7 @@ void SCR_ChangeRenderer(void)
{ {
target_renderer = cv_renderer.value; target_renderer = cv_renderer.value;
#ifdef HWRENDER #ifdef HWRENDER
if (M_CheckParm("-opengl") && hwrenderloaded) if (M_CheckParm("-opengl") && (hwrenderloaded == 1))
target_renderer = rendermode = render_opengl; target_renderer = rendermode = render_opengl;
else else
#endif #endif