Death animation

Art is missing, but functionality is complete.

The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
This commit is contained in:
Sally Coolatta 2021-02-02 22:36:56 -05:00
parent 60745502f2
commit cc2704bc87
8 changed files with 215 additions and 21 deletions

View file

@ -5217,12 +5217,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_KART_DRIFT_R_OUT",
"S_KART_DRIFT_R_IN",
"S_KART_SPINOUT",
"S_KART_SQUISH",
"S_KART_DEAD",
"S_KART_SIGN",
// technically the player goes here but it's an infinite tic state
"S_OBJPLACE_DUMMY",
"S_KART_LEFTOVER",
"S_KART_LEFTOVER_NOTIRES",
"S_KART_TIRE1",
"S_KART_TIRE2",
// Blue Crawla
"S_POSS_STND",
"S_POSS_RUN1",
@ -9421,6 +9427,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_THOK", // Thok! mobj
"MT_PLAYER",
"MT_KART_LEFTOVER",
"MT_KART_TIRE",
// Enemies
"MT_BLUECRAWLA", // Crawla (Blue)

View file

@ -32,6 +32,8 @@ char sprnames[NUMSPRITES + 1][5] =
"THOK", // Thok! mobj
"PLAY",
"KART",
"TIRE",
// Enemies
"POSS", // Crawla (Blue)
@ -753,7 +755,7 @@ char spr2names[NUMPLAYERSPRITES][5] =
"DRLN", "DRLO", "DRLI", // Drifting left
"DRRN", "DRRO", "DRRI", // Drifting right
"SPIN", // Spinout
"SQSH", // Squish
"DEAD", // Dead
"SIGN", // Finish signpost
"XTRA", // Three Faces of Darkness
};
@ -781,7 +783,7 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
SPR2_DRRN, // SPR2_DRRI
0, // SPR2_SPIN
SPR2_SPIN, // SPR2_SQSH
0, // SPR2_DEAD
0, // SPR2_SIGN
};
@ -827,11 +829,17 @@ state_t states[NUMSTATES] =
{SPR_PLAY, SPR2_DRRO, 1, {NULL}, 0, 0, S_KART_DRIFT_R_OUT}, // S_KART_DRIFT_R_OUT
{SPR_PLAY, SPR2_DRRI, 1, {NULL}, 0, 0, S_KART_DRIFT_R_IN}, // S_KART_DRIFT_R_IN
{SPR_PLAY, SPR2_SPIN|FF_ANIMATE, 350, {NULL}, 0, 1, S_KART_STILL}, // S_KART_SPINOUT
{SPR_PLAY, SPR2_SQSH|FF_ANIMATE, 350, {NULL}, 0, 1, S_KART_STILL}, // S_KART_SQUISH
{SPR_PLAY, SPR2_DEAD, 3, {NULL}, 0, 0, S_KART_DEAD}, // S_KART_DEAD
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_KART_SIGN}, // S_KART_SIGN
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, // S_OBJPLACE_DUMMY
{SPR_KART, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER
{SPR_KART, 1, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER_NOTIRES
{SPR_TIRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE1
{SPR_TIRE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE2
// Blue Crawla
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
@ -5227,7 +5235,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_KART_SPINOUT, // deathstate
S_KART_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
@ -5241,6 +5249,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
(statenum_t)MT_THOK // raisestate
},
{ // MT_KART_LEFTOVER
4095, // doomednum
S_KART_LEFTOVER, // spawnstate
2, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_KART_TIRE
-1, // doomednum
S_KART_TIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BLUECRAWLA
100, // doomednum
S_POSS_STND, // spawnstate

View file

@ -303,6 +303,8 @@ typedef enum sprite
SPR_THOK, // Thok! mobj
SPR_PLAY,
SPR_KART,
SPR_TIRE,
// Enemies
SPR_POSS, // Crawla (Blue)
@ -1031,7 +1033,7 @@ typedef enum playersprite
SPR2_DRLN, SPR2_DRLO, SPR2_DRLI,
SPR2_DRRN, SPR2_DRRO, SPR2_DRRI,
SPR2_SPIN,
SPR2_SQSH,
SPR2_DEAD,
SPR2_SIGN,
SPR2_XTRA,
SPR2_FIRSTFREESLOT,
@ -1072,12 +1074,18 @@ typedef enum state
S_KART_DRIFT_R_OUT,
S_KART_DRIFT_R_IN,
S_KART_SPINOUT,
S_KART_SQUISH,
S_KART_DEAD,
S_KART_SIGN,
// technically the player goes here but it's an infinite tic state
S_OBJPLACE_DUMMY,
S_KART_LEFTOVER,
S_KART_LEFTOVER_NOTIRES,
S_KART_TIRE1,
S_KART_TIRE2,
// Blue Crawla
S_POSS_STND,
S_POSS_RUN1,
@ -5315,6 +5323,8 @@ typedef enum mobj_type
MT_THOK, // Thok! mobj
MT_PLAYER,
MT_KART_LEFTOVER,
MT_KART_TIRE,
// Enemies
MT_BLUECRAWLA, // Crawla (Blue)

View file

@ -1010,6 +1010,14 @@ fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
break;
weight = K_PlayerWeight(mobj, against);
break;
case MT_KART_LEFTOVER:
weight = 5*FRACUNIT/2;
if (mobj->extravalue1 > 0)
{
weight = mobj->extravalue1 * (FRACUNIT >> 1);
}
break;
case MT_BUBBLESHIELD:
weight = K_PlayerWeight(mobj->target, against);
break;

View file

@ -1371,13 +1371,47 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_PLAYER:
{
angle_t flingAngle;
mobj_t *kart;
target->fuse = TICRATE*3; // timer before mobj disappears from view (even if not an actual player)
target->momx = target->momy = target->momz = 0;
if (target->player && target->player->pflags & PF_GAMETYPEOVER)
break;
kart = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_KART_LEFTOVER);
if (kart && !P_MobjWasRemoved(kart))
{
kart->angle = target->angle;
kart->color = target->color;
kart->hitlag = target->hitlag;
P_SetObjectMomZ(kart, 6*FRACUNIT, false);
kart->extravalue1 = target->player->kartweight;
}
if (source && !P_MobjWasRemoved(source))
{
flingAngle = R_PointToAngle2(
source->x - source->momx, source->y - source->momy,
target->x, target->y
);
}
else
{
flingAngle = target->angle + ANGLE_180;
if (P_RandomByte() & 1)
{
flingAngle -= ANGLE_45;
}
else
{
flingAngle += ANGLE_45;
}
}
P_InstaThrust(target, flingAngle, 14 * target->scale);
P_SetObjectMomZ(target, 14*FRACUNIT, false);
P_PlayDeathSound(target);
}
break;

View file

@ -1398,6 +1398,21 @@ static boolean PIT_CheckThing(mobj_t *thing)
return false;
}
else if (thing->type == MT_KART_LEFTOVER)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (P_IsObjectOnGround(thing) && tmthing->momz < 0)
K_KartBouncing(tmthing, thing, true, false);
else
K_KartBouncing(tmthing, thing, false, false);
return false;
}
else if (thing->flags & MF_SOLID)
{
// see if it went over / under

View file

@ -242,7 +242,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
player->panim = PA_DASH;
break;
case S_KART_SPINOUT:
case S_KART_SQUISH:
case S_KART_DEAD:
player->panim = PA_PAIN;
break;
default:
@ -2334,6 +2334,68 @@ boolean P_ZMovement(mobj_t *mo)
if (mo->flags2 & MF2_SKULLFLY) // the skull slammed into something
mom.z = -mom.z;
else if (mo->type == MT_KART_LEFTOVER)
{
if (mo->health > 1)
{
const fixed_t tireOffset = 32;
const angle_t aOffset = ANGLE_22h;
UINT8 i;
angle_t tireAngle;
mobj_t *tire;
// Spawn tires!
mo->health = 1;
P_SetMobjState(mo, S_KART_LEFTOVER_NOTIRES);
// Front tires
tireAngle = mo->angle - aOffset;
for (i = 0; i < 2; i++)
{
tire = P_SpawnMobjFromMobj(
mo,
tireOffset * FINECOSINE(tireAngle >> ANGLETOFINESHIFT),
tireOffset * FINESINE(tireAngle >> ANGLETOFINESHIFT),
0,
MT_KART_TIRE
);
tire->angle = mo->angle;
tire->fuse = 3*TICRATE;
P_InstaThrust(tire, tireAngle, 4 * mo->scale);
P_SetObjectMomZ(tire, 4*FRACUNIT, false);
tireAngle += (aOffset * 2);
}
// Back tires
tireAngle = (mo->angle + ANGLE_180) - aOffset;
for (i = 0; i < 2; i++)
{
tire = P_SpawnMobjFromMobj(
mo,
tireOffset * FINECOSINE(tireAngle >> ANGLETOFINESHIFT),
tireOffset * FINESINE(tireAngle >> ANGLETOFINESHIFT),
0,
MT_KART_TIRE
);
tire->angle = mo->angle;
tire->fuse = 3*TICRATE;
P_InstaThrust(tire, tireAngle, 4 * mo->scale);
P_SetObjectMomZ(tire, 4*FRACUNIT, false);
P_SetMobjState(tire, S_KART_TIRE2);
tireAngle += (aOffset * 2);
}
}
}
else if (mo->type == MT_KART_TIRE)
{
mom.z = -mom.z;
}
else if (mo->type == MT_BIGTUMBLEWEED
|| mo->type == MT_LITTLETUMBLEWEED
|| mo->type == MT_CANNONBALLDECOR
@ -5867,8 +5929,11 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
{ // Go away.
/// \todo Actually go ahead and remove mobj completely, and fix any bugs and crashes doing this creates. Chasecam should stop moving, and F12 should never return to it.
mobj->momz = 0;
if (mobj->player)
{
mobj->drawflags |= MFD_DONTDRAW;
}
else // safe to remove, nobody's going to complain!
{
P_RemoveMobj(mobj);
@ -5877,16 +5942,6 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
}
else // Apply gravity to fall downwards.
{
if (mobj->player && !(mobj->fuse % 8) && (mobj->player->charflags & SF_MACHINE))
{
fixed_t r = mobj->radius >> FRACBITS;
mobj_t *explosion = P_SpawnMobj(
mobj->x + (P_RandomRange(r, -r) << FRACBITS),
mobj->y + (P_RandomRange(r, -r) << FRACBITS),
mobj->z + (P_RandomKey(mobj->height >> FRACBITS) << FRACBITS),
MT_SONIC3KBOSSEXPLODE);
S_StartSound(explosion, sfx_s3kb4);
}
P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true);
}
break;
@ -9079,6 +9134,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
switch (thing->type)
{
case MT_PLAYER:
case MT_KART_LEFTOVER:
case MT_SMALLMACE:
case MT_BIGMACE:
case MT_PUMA:
@ -9371,6 +9427,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->color = (P_RandomChance(FRACUNIT/2) ? SKINCOLOR_RED : SKINCOLOR_AQUAMARINE);
break;
case MT_BALLOON:
case MT_KART_LEFTOVER:
mobj->color = SKINCOLOR_RED;
break;
case MT_EGGROBO1:

View file

@ -3075,7 +3075,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
mo = player->mo;
if (mo->hitlag > 0)
if (mo->hitlag > 0 || player->playerstate == PST_DEAD)
{
// Do not move the camera while in hitlag!
// The camera zooming out after you got hit makes it hard to focus on the vibration.