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Clouds: interrupt fastfall
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@ -150,6 +150,7 @@ void Obj_PlayerCloudThink(player_t *player)
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player->cloud--;
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player->cloud--;
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P_InstaThrust(mo, 0, 0);
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P_InstaThrust(mo, 0, 0);
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mo->momz = 0;
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mo->momz = 0;
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player->fastfall = 0;
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if (!player->cloud)
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if (!player->cloud)
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{
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{
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