No air failsafe during intro

This commit is contained in:
AJ Martinez 2023-09-11 16:46:35 -07:00
parent eeda1b3ad5
commit cc6bb69143

View file

@ -10593,6 +10593,10 @@ static void K_AirFailsafe(player_t *player)
return;
}
// Maps with "drop-in" POSITION areas (Dragonspire, Hydrocity) cause problems if we allow failsafe.
if (leveltime < introtime)
return;
if ((K_GetKartButtons(player) & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
{
// Queue up later