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Use fixed_t on the mapthing scale for the sake of coherence.
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1 changed files with 3 additions and 1 deletions
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@ -23,6 +23,8 @@
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// Some global defines, that configure the game.
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#include "doomdef.h"
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#include "m_fixed.h" // See the mapthing_t scale.
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//
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// Map level types.
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// The following data structures define the persistent format
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@ -203,7 +205,7 @@ typedef struct
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UINT16 options;
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INT16 z;
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UINT8 extrainfo;
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INT32 scale;
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fixed_t scale;
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INT16 tag;
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struct mobj_s *mobj;
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} mapthing_t;
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