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Adjust PlayerPointerRemove macros + associated to check validity before removal
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120b567ba2
commit
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4 changed files with 15 additions and 8 deletions
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@ -2540,7 +2540,7 @@ void CL_ClearPlayer(INT32 playernum)
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}
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#define PlayerPointerRemove(field) \
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if (field) \
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if (P_MobjWasRemoved(field) == false) \
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{ \
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P_RemoveMobj(field); \
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P_SetTarget(&field, NULL); \
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@ -2234,7 +2234,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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K_RemoveFollower(&players[player]);
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#define PlayerPointerRemove(field) \
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if (field) \
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if (P_MobjWasRemoved(field) == false) \
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{ \
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P_RemoveMobj(field); \
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P_SetTarget(&field, NULL); \
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@ -4063,7 +4063,7 @@ void K_InitStumbleIndicator(player_t *player)
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return;
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}
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if (player->stumbleIndicator != NULL && P_MobjWasRemoved(player->stumbleIndicator) == false)
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if (P_MobjWasRemoved(player->stumbleIndicator) == false)
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{
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P_RemoveMobj(player->stumbleIndicator);
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}
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@ -4088,7 +4088,7 @@ void K_InitSliptideZipIndicator(player_t *player)
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return;
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}
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if (player->stumbleIndicator != NULL && P_MobjWasRemoved(player->sliptideZipIndicator) == false)
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if (P_MobjWasRemoved(player->sliptideZipIndicator) == false)
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{
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P_RemoveMobj(player->sliptideZipIndicator);
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}
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@ -2550,10 +2550,17 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
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P_SetPlayerMobjState(player->mo, player->mo->info->deathstate);
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if (player->sliptideZipIndicator && !P_MobjWasRemoved(player->sliptideZipIndicator))
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P_RemoveMobj(player->sliptideZipIndicator);
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if (player->stumbleIndicator && !P_MobjWasRemoved(player->stumbleIndicator))
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P_RemoveMobj(player->stumbleIndicator);
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#define PlayerPointerRemove(field) \
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if (P_MobjWasRemoved(field) == false) \
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{ \
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P_RemoveMobj(field); \
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P_SetTarget(&field, NULL); \
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}
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PlayerPointerRemove(player->stumbleIndicator);
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PlayerPointerRemove(player->sliptideZipIndicator);
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#undef PlayerPointerRemove
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if (type == DMG_TIMEOVER)
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{
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