Change netvars in replays

This commit is contained in:
James R 2020-04-09 17:21:30 -07:00
parent f190e3bd9e
commit ccc746fbf4

View file

@ -1543,7 +1543,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
}
// Only add to netcmd buffer if in a netgame, otherwise, just change it.
if (netgame || multiplayer)
if (netgame)
{
WRITEUINT16(p, var->netid);
WRITESTRING(p, value);