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Change netvars in replays
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@ -1543,7 +1543,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
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}
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// Only add to netcmd buffer if in a netgame, otherwise, just change it.
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if (netgame || multiplayer)
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if (netgame)
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{
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WRITEUINT16(p, var->netid);
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WRITESTRING(p, value);
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