Add Flame Shield states

This commit is contained in:
James R 2025-05-19 18:28:37 -07:00
parent f8afb52b1a
commit cccde157d4
3 changed files with 48 additions and 0 deletions

View file

@ -2063,6 +2063,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FLAMESHIELD17",
"S_FLAMESHIELD18",
// Flame Shield Visuals
"S_FLMA1",
"S_FLMA2",
"S_FLMB1",
"S_FLAMESHIELDDASH1",
"S_FLAMESHIELDDASH2",
"S_FLAMESHIELDDASH3",
@ -3634,6 +3639,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BUBBLESHIELD",
"MT_BUBBLESHIELD_VISUAL",
"MT_FLAMESHIELD",
"MT_FLAMESHIELD_VISUAL",
"MT_FLAMESHIELDUNDERLAY",
"MT_FLAMESHIELDPAPER",
"MT_BUBBLESHIELDTRAP",

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@ -386,6 +386,8 @@ char sprnames[NUMSPRITES + 1][5] =
"BUBE", // Bubble Shield Underline
"BWVE", // Bubble Shield waves
"FLMS", // Flame Shield
"FLMA", // Flame Shield Top Layer
"FLMB", // Flame Shield Bottom Layer
"FLMD", // Flame Shield dash
"FLMP", // Flame Shield paper sprites
"FLML", // Flame Shield speed lines
@ -2605,6 +2607,11 @@ state_t states[NUMSTATES] =
{SPR_FLMS, FF_FULLBRIGHT|16, 2, {NULL}, 0, 0, S_FLAMESHIELD17}, // S_FLAMESHIELD16
{SPR_FLMS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_FLAMESHIELD18}, // S_FLAMESHIELD17
{SPR_FLMS, FF_FULLBRIGHT|17, 2, {NULL}, 0, 0, S_FLAMESHIELD1}, // S_FLAMESHIELD18
//
// Flame Shield Visuals
{SPR_FLMA, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, 28, {NULL}, 27, 1, S_FLMA2}, // S_FLMA1
{SPR_NULL, 0, 16, {NULL}, 0, 0, S_FLMA1}, // S_FLMA2
{SPR_FLMB, FF_FULLBRIGHT|FF_ANIMATE, 44, {NULL}, 43, 1, S_FLMB1}, // S_FLMB1
{SPR_FLMD, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH2}, // S_FLAMESHIELDDASH1
{SPR_FLMD, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH3}, // S_FLAMESHIELDDASH2
@ -15499,6 +15506,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FLAMESHIELD_VISUAL
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
28*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAMESHIELDUNDERLAY
-1, // doomednum
S_FLAMESHIELDDASH2_UNDERLAY, // spawnstate

View file

@ -925,6 +925,8 @@ typedef enum sprite
SPR_BUBE, // Bubble Shield Underline
SPR_BWVE, // Bubble Shield waves
SPR_FLMS, // Flame Shield
SPR_FLMA, // Flame Shield Top Layer
SPR_FLMB, // Flame Shield Bottom Layer
SPR_FLMD, // Flame Shield dash
SPR_FLMP, // Flame Shield paper sprites
SPR_FLML, // Flame Shield speed lines
@ -3102,6 +3104,11 @@ typedef enum state
S_FLAMESHIELD17,
S_FLAMESHIELD18,
// Flame Shield Visuals
S_FLMA1,
S_FLMA2,
S_FLMB1,
S_FLAMESHIELDDASH1,
S_FLAMESHIELDDASH2,
S_FLAMESHIELDDASH3,
@ -4700,6 +4707,7 @@ typedef enum mobj_type
MT_BUBBLESHIELD,
MT_BUBBLESHIELD_VISUAL,
MT_FLAMESHIELD,
MT_FLAMESHIELD_VISUAL,
MT_FLAMESHIELDUNDERLAY,
MT_FLAMESHIELDPAPER,
MT_BUBBLESHIELDTRAP,