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Add Flame Shield states
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3 changed files with 48 additions and 0 deletions
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@ -2063,6 +2063,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_FLAMESHIELD17",
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"S_FLAMESHIELD18",
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// Flame Shield Visuals
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"S_FLMA1",
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"S_FLMA2",
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"S_FLMB1",
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"S_FLAMESHIELDDASH1",
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"S_FLAMESHIELDDASH2",
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"S_FLAMESHIELDDASH3",
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@ -3634,6 +3639,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BUBBLESHIELD",
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"MT_BUBBLESHIELD_VISUAL",
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"MT_FLAMESHIELD",
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"MT_FLAMESHIELD_VISUAL",
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"MT_FLAMESHIELDUNDERLAY",
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"MT_FLAMESHIELDPAPER",
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"MT_BUBBLESHIELDTRAP",
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34
src/info.c
34
src/info.c
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@ -386,6 +386,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"BUBE", // Bubble Shield Underline
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"BWVE", // Bubble Shield waves
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"FLMS", // Flame Shield
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"FLMA", // Flame Shield Top Layer
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"FLMB", // Flame Shield Bottom Layer
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"FLMD", // Flame Shield dash
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"FLMP", // Flame Shield paper sprites
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"FLML", // Flame Shield speed lines
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@ -2605,6 +2607,11 @@ state_t states[NUMSTATES] =
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{SPR_FLMS, FF_FULLBRIGHT|16, 2, {NULL}, 0, 0, S_FLAMESHIELD17}, // S_FLAMESHIELD16
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{SPR_FLMS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_FLAMESHIELD18}, // S_FLAMESHIELD17
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{SPR_FLMS, FF_FULLBRIGHT|17, 2, {NULL}, 0, 0, S_FLAMESHIELD1}, // S_FLAMESHIELD18
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//
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// Flame Shield Visuals
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{SPR_FLMA, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, 28, {NULL}, 27, 1, S_FLMA2}, // S_FLMA1
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{SPR_NULL, 0, 16, {NULL}, 0, 0, S_FLMA1}, // S_FLMA2
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{SPR_FLMB, FF_FULLBRIGHT|FF_ANIMATE, 44, {NULL}, 43, 1, S_FLMB1}, // S_FLMB1
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{SPR_FLMD, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH2}, // S_FLAMESHIELDDASH1
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{SPR_FLMD, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH3}, // S_FLAMESHIELDDASH2
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@ -15499,6 +15506,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_FLAMESHIELD_VISUAL
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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28*FRACUNIT, // radius
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56*FRACUNIT, // height
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1, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_FLAMESHIELDUNDERLAY
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-1, // doomednum
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S_FLAMESHIELDDASH2_UNDERLAY, // spawnstate
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@ -925,6 +925,8 @@ typedef enum sprite
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SPR_BUBE, // Bubble Shield Underline
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SPR_BWVE, // Bubble Shield waves
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SPR_FLMS, // Flame Shield
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SPR_FLMA, // Flame Shield Top Layer
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SPR_FLMB, // Flame Shield Bottom Layer
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SPR_FLMD, // Flame Shield dash
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SPR_FLMP, // Flame Shield paper sprites
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SPR_FLML, // Flame Shield speed lines
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@ -3102,6 +3104,11 @@ typedef enum state
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S_FLAMESHIELD17,
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S_FLAMESHIELD18,
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// Flame Shield Visuals
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S_FLMA1,
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S_FLMA2,
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S_FLMB1,
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S_FLAMESHIELDDASH1,
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S_FLAMESHIELDDASH2,
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S_FLAMESHIELDDASH3,
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@ -4700,6 +4707,7 @@ typedef enum mobj_type
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MT_BUBBLESHIELD,
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MT_BUBBLESHIELD_VISUAL,
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MT_FLAMESHIELD,
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MT_FLAMESHIELD_VISUAL,
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MT_FLAMESHIELDUNDERLAY,
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MT_FLAMESHIELDPAPER,
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MT_BUBBLESHIELDTRAP,
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