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MT_GOTIT: Flip horizontally in reverse gravity, so the text isn't nonsense
Also fixes typo in mobjinfo for "MT_GOIIT"??
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d2d0174003
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2 changed files with 2 additions and 1 deletions
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@ -14052,7 +14052,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_GOIIT
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{ // MT_GOTIT
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-1, // doomednum
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-1, // doomednum
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S_GOTIT, // spawnstate
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S_GOTIT, // spawnstate
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1000, // spawnhealth
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1000, // spawnhealth
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@ -8842,6 +8842,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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P_InstaScale(mobj, mobj->target->scale);
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P_InstaScale(mobj, mobj->target->scale);
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2);
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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mobj->mirrored = ((mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
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break;
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break;
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}
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}
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