diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index eb0205a43..22a2a5e37 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -63,7 +63,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 p_user.c p_slopes.c tables.c - r_bsp.c + r_bsp.cpp r_data.c r_debug.cpp r_debug_parser.cpp diff --git a/src/r_bsp.c b/src/r_bsp.cpp similarity index 96% rename from src/r_bsp.c rename to src/r_bsp.cpp index f71dea646..4464646a5 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.cpp @@ -11,6 +11,8 @@ /// \file r_bsp.c /// \brief BSP traversal, handling of LineSegs for rendering +#include + #include "doomdef.h" #include "g_game.h" #include "r_local.h" @@ -271,11 +273,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, { if (floorlightlevel) *floorlightlevel = sec->floorlightsec == -1 ? - (sec->floorlightabsolute ? sec->floorlightlevel : max(0, min(255, sec->lightlevel + sec->floorlightlevel))) : sectors[sec->floorlightsec].lightlevel; + (sec->floorlightabsolute ? sec->floorlightlevel : std::max(0, std::min(255, sec->lightlevel + sec->floorlightlevel))) : sectors[sec->floorlightsec].lightlevel; if (ceilinglightlevel) *ceilinglightlevel = sec->ceilinglightsec == -1 ? - (sec->ceilinglightabsolute ? sec->ceilinglightlevel : max(0, min(255, sec->lightlevel + sec->ceilinglightlevel))) : sectors[sec->ceilinglightsec].lightlevel; + (sec->ceilinglightabsolute ? sec->ceilinglightlevel : std::max(0, std::min(255, sec->lightlevel + sec->ceilinglightlevel))) : sectors[sec->ceilinglightsec].lightlevel; // if (sec->midmap != -1) // mapnum = sec->midmap; @@ -341,11 +343,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : std::max(0, std::min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : std::max(0, std::min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight @@ -379,11 +381,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : std::max(0, std::min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : std::max(0, std::min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } sec = tempsec; @@ -760,8 +762,7 @@ void R_SortPolyObjects(subsector_t *sub) { // use free instead realloc since faster (thanks Lee ^_^) free(po_ptrs); - po_ptrs = malloc((num_po_ptrs = numpolys*2) - * sizeof(*po_ptrs)); + po_ptrs = static_cast(malloc((num_po_ptrs = numpolys*2) * sizeof(*po_ptrs))); } po = sub->polyList; @@ -805,8 +806,8 @@ static int R_PolysegCompare(const void *p1, const void *p2) dist2v1 = vxdist(seg2->v1); dist2v2 = vxdist(seg2->v2); - if (min(dist1v1, dist1v2) != min(dist2v1, dist2v2)) - return min(dist1v1, dist1v2) - min(dist2v1, dist2v2); + if (std::min(dist1v1, dist1v2) != std::min(dist2v1, dist2v2)) + return std::min(dist1v1, dist1v2) - std::min(dist2v1, dist2v2); { // That didn't work, so now let's try this....... fixed_t delta1, delta2, x1, y1, x2, y2; @@ -959,11 +960,11 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, floorcenterz, false); if (frontsector->floorlightsec == -1 && !frontsector->floorlightabsolute) - floorlightlevel = max(0, min(255, *frontsector->lightlist[light].lightlevel + frontsector->floorlightlevel)); + floorlightlevel = std::max(0, std::min(255, *frontsector->lightlist[light].lightlevel + frontsector->floorlightlevel)); floorcolormap = *frontsector->lightlist[light].extra_colormap; light = R_GetPlaneLight(frontsector, ceilingcenterz, false); if (frontsector->ceilinglightsec == -1 && !frontsector->ceilinglightabsolute) - ceilinglightlevel = max(0, min(255, *frontsector->lightlist[light].lightlevel + frontsector->ceilinglightlevel)); + ceilinglightlevel = std::max(0, std::min(255, *frontsector->lightlist[light].lightlevel + frontsector->ceilinglightlevel)); ceilingcolormap = *frontsector->lightlist[light].extra_colormap; } @@ -1232,7 +1233,7 @@ void R_Prep3DFloors(sector_t *sector) if (count != sector->numlights) { Z_Free(sector->lightlist); - sector->lightlist = Z_Calloc(sizeof (*sector->lightlist) * count, PU_LEVEL, NULL); + sector->lightlist = static_cast(Z_Calloc(sizeof (*sector->lightlist) * count, PU_LEVEL, NULL)); sector->numlights = count; } else