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A_ItemPop: var1 determines roulette or sphere award
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3 changed files with 7 additions and 3 deletions
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@ -4074,6 +4074,7 @@ state_t states[NUMSTATES] =
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{SPR_SBOX, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX11}, // S_SPHEREBOX10
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{SPR_SBOX, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX12}, // S_SPHEREBOX11
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{SPR_SBOX, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX1}, // S_SPHEREBOX12
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{SPR_NULL, 0, 0, {A_ItemPop}, 1, 0, S_NULL}, // S_DEADSPHEREBOX
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{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
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@ -23044,7 +23045,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADRANDOMITEM, // deathstate
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S_DEADSPHEREBOX, // deathstate
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S_NULL, // xdeathstate
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sfx_kc2e, // deathsound
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60*FRACUNIT, // speed
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@ -4467,6 +4467,7 @@ typedef enum state
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S_SPHEREBOX10,
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S_SPHEREBOX11,
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S_SPHEREBOX12,
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S_DEADSPHEREBOX,
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// Random Item Pop
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S_RANDOMITEMPOP1,
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@ -13254,6 +13254,8 @@ void A_ChangeHeight(mobj_t *actor)
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void A_ItemPop(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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mobj_t *remains;
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mobjtype_t explode;
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@ -13308,9 +13310,9 @@ void A_ItemPop(mobj_t *actor)
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if (actor->info->deathsound)
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S_StartSound(remains, actor->info->deathsound);
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if (gametyperules & GTR_BUMPERS)
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if (locvar1 == 1)
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P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
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else
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else if (locvar1 == 0)
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actor->target->player->itemroulette = 1;
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remains->flags2 &= ~MF2_AMBUSH;
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