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Move skinrecord_t and unloaded_skin_t to doomstat.h
Unfortunately, they are necessary to have in this already bloated file, to avoid circular dependency in future work.
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3 changed files with 19 additions and 19 deletions
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@ -113,6 +113,23 @@ extern preciptype_t curWeather;
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/** Time attack information, currently a very small structure.
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*/
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struct skinrecord_t
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{
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UINT32 wins;
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};
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struct unloaded_skin_t
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{
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char name[SKINNAMESIZE+1];
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UINT32 namehash;
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skinrecord_t records;
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unloaded_skin_t *next;
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};
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extern unloaded_skin_t *unloadedskins;
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// mapvisited is now a set of flags that says what we've done in the map.
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#define MV_VISITED (1)
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#define MV_BEATEN (1<<1)
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@ -34,11 +34,6 @@ extern "C" {
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#define DEFAULTSKIN3 "sonic" // third player
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#define DEFAULTSKIN4 "knuckles" // fourth player
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struct skinrecord_t
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{
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UINT32 wins;
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};
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/// The skin_t struct
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struct skin_t
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{
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@ -76,18 +71,6 @@ struct skin_t
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spriteinfo_t sprinfo[NUMPLAYERSPRITES*2];
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};
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struct unloaded_skin_t
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{
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char name[SKINNAMESIZE+1];
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UINT32 namehash;
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skinrecord_t records;
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unloaded_skin_t *next;
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};
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extern unloaded_skin_t *unloadedskins;
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enum facepatches {
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FACE_RANK = 0,
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FACE_WANTED,
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@ -113,6 +113,8 @@ TYPEDEF (skincolor_t);
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// doomstat.h
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TYPEDEF (precipprops_t);
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TYPEDEF (skinrecord_t);
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TYPEDEF (unloaded_skin_t);
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TYPEDEF (recorddata_t);
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TYPEDEF (cupwindata_t);
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TYPEDEF (scene_t);
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@ -385,9 +387,7 @@ TYPEDEF (visffloor_t);
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TYPEDEF (portal_t);
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// r_skins.h
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TYPEDEF (skinrecord_t);
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TYPEDEF (skin_t);
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TYPEDEF (unloaded_skin_t);
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// r_splats.h
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TYPEDEF (floorsplat_t);
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