diff --git a/src/k_kart.h b/src/k_kart.h index f2ceefe4a..d84f1e9ab 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -45,10 +45,10 @@ Make sure this matches the actual number of states #define PUNISHWINDOW (7*TICRATE/10) #define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic -#define BAIL_DROP (3*FRACUNIT/2) // How many rings it has to drop before stun starts -#define BAIL_BOOST (8*FRACUNIT/5) // How fast bail itself is +#define BAIL_DROP (FRACUNIT) // How many rings it has to drop before stun starts +#define BAIL_BOOST (6*FRACUNIT/5) // How fast bail itself is #define BAIL_CREDIT_DEBTRINGS (true) -#define BAIL_DROPFREQUENCY (1) // How quickly the rings spill out +#define BAIL_DROPFREQUENCY (2) // How quickly the rings spill out #define BAILSTUN (TICRATE*6) // The fixed length of stun after baildrop is over #define MAXCOMBOTHRUST (mapobjectscale*20)