New input handling

Events have a player ID instead of adding billions of keys for separate gamepads. Axis movement (mouse movement, analog sticks) now are counted as keys, so axes don't need to be separately implemented for all controls. Game controls emulate a Saturn controller (some of the external functions like screenshot / gif should be readded, but I got lazy)

This will allow later us to save a config for a controller that can be reused for any player slot, which is one of the main goals for profiles.

Only just enough was made to use the new input system to make it compile. Menus in this branch should aim to move to using PlayerInputDown entirely, instead of using hardcoded keys & simply remapping to those
This commit is contained in:
Sally Coolatta 2021-11-26 14:56:25 -05:00
parent bd8b960d58
commit cd8862f0bc
21 changed files with 550 additions and 1270 deletions

View file

@ -462,7 +462,7 @@ boolean AM_Responder(event_t *ev)
{
//faB: prevent alt-tab in win32 version to activate automap just before
// minimizing the app; doesn't do any harm to the DOS version
if (!gamekeydown[KEY_LALT] && !gamekeydown[KEY_RALT])
if (!gamekeydown[0][KEY_LALT] && !gamekeydown[0][KEY_RALT])
{
bigstate = 0; //added : 24-01-98 : toggle off large view
AM_Start();

View file

@ -2161,58 +2161,10 @@ static void CV_EnforceExecVersion(void)
CV_StealthSetValue(&cv_execversion, EXECVERSION);
}
static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
#if 1
// We don't have changed axis defaults yet
(void)v;
(void)valstr;
#else
UINT8 i;
// If ALL axis settings are previous defaults, set them to the new defaults
// EXECVERSION < 26 (2.1.21)
for (i = 0; i < 4; i++)
{
if (joyaxis_default[i])
{
if (!stricmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 7) return false;
else if (joyaxis_count[i] == 7) return true;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}
// reset all axis settings to defaults
if (joyaxis_count[i] == 7)
{
switch (i)
{
default:
COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis[0].name, cv_turnaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis[0].name, cv_moveaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_brakeaxis[0].name, cv_brakeaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_aimaxis[0].name, cv_aimaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis[0].name, cv_lookaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis[0].name, cv_fireaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_driftaxis[0].name, cv_driftaxis[0].defaultvalue));
break;
}
joyaxis_count[i]++;
return false;
}
}
}
#endif
// we haven't reached our counts yet, or we're not default
return true;
}
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
{
(void)valstr;
// True means allow the CV change, False means block it
// We only care about CV_SAVE because this filters the user's config files
@ -2230,11 +2182,6 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
|| !stricmp(v->name, "mousemove2"))
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
return false;
}
return true;

View file

@ -1494,7 +1494,7 @@ static void M_ConfirmConnect(event_t *ev)
#ifndef NONET
if (ev->type == ev_keydown)
{
if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[0][gc_accelerate][0] || ev->data1 == gamecontrol[0][gc_accelerate][1])
if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[0][gc_a][0] || ev->data1 == gamecontrol[0][gc_a][1])
{
if (totalfilesrequestednum > 0)
{
@ -1517,7 +1517,7 @@ static void M_ConfirmConnect(event_t *ev)
M_ClearMenus(true);
}
else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE|| ev->data1 == gamecontrol[0][gc_brake][0] || ev->data1 == gamecontrol[0][gc_brake][1])
else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE|| ev->data1 == gamecontrol[0][gc_b][0] || ev->data1 == gamecontrol[0][gc_b][1])
{
cl_mode = CL_ABORTED;
M_ClearMenus(true);
@ -1923,7 +1923,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
if (cl_mode == CL_CONFIRMCONNECT)
D_ProcessEvents(); //needed for menu system to receive inputs
if ((gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1]) || cl_mode == CL_ABORTED)
if ((gamekeydown[0][KEY_ESCAPE] || gamekeydown[0][KEY_JOY1+1]) || cl_mode == CL_ABORTED)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
@ -1931,7 +1931,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
D_QuitNetGame();
CL_Reset();
D_StartTitle();
memset(gamekeydown, 0, NUMKEYS);
memset(gamekeydown, 0, sizeof (gamekeydown));
return false;
}

View file

@ -25,9 +25,6 @@ typedef enum
ev_console,
ev_mouse,
ev_joystick,
ev_joystick2,
ev_joystick3,
ev_joystick4,
} evtype_t;
// Event structure.
@ -37,6 +34,7 @@ typedef struct
INT32 data1; // keys / mouse/joystick buttons
INT32 data2; // mouse/joystick x move
INT32 data3; // mouse/joystick y move
INT32 device; // which player's device it belongs to
} event_t;
//

View file

@ -908,15 +908,6 @@ void D_StartTitle(void)
V_SetPaletteLump("PLAYPAL");
// The title screen is obviously not a tutorial! (Unless I'm mistaken)
/*
if (tutorialmode && tutorialgcs)
{
G_CopyControls(gamecontrol[0], gamecontroldefault[0][gcs_custom], gcl_full, num_gcl_full); // using gcs_custom as temp storage
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
M_TutorialSaveControlResponse, MM_YESNO);
}
*/
tutorialmode = false;
}

View file

@ -925,15 +925,7 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_kickstartaccel[i]);
CV_RegisterVar(&cv_turnaxis[i]);
CV_RegisterVar(&cv_moveaxis[i]);
CV_RegisterVar(&cv_brakeaxis[i]);
CV_RegisterVar(&cv_aimaxis[i]);
CV_RegisterVar(&cv_lookaxis[i]);
CV_RegisterVar(&cv_fireaxis[i]);
CV_RegisterVar(&cv_driftaxis[i]);
CV_RegisterVar(&cv_deadzone[i]);
CV_RegisterVar(&cv_digitaldeadzone[i]);
}
// filesrch.c
@ -2766,10 +2758,6 @@ static void Command_Map_f(void)
return;
}
if (tutorialmode && tutorialgcs)
{
G_CopyControls(gamecontrol[0], gamecontroldefault[0][gcs_custom], gcl_full, num_gcl_full); // using gcs_custom as temp storage
}
tutorialmode = false; // warping takes us out of tutorial mode
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, fromlevelselect);

View file

@ -183,7 +183,6 @@ extern INT16 bootmap; //bootmap for loading a map on startup
extern INT16 tutorialmap; // map to load for tutorial
extern boolean tutorialmode; // are we in a tutorial right now?
extern INT32 tutorialgcs; // which control scheme is loaded?
extern boolean looptitle;

View file

@ -2684,12 +2684,13 @@ void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postex
static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length)
{
INT32 gcs = gcs_custom;
INT32 gcs = 0;
boolean suffixed = true;
if (!tag || !tag[0] || !tutorialmode)
return false;
/*
if (!strncmp(tag, "TAA", 3)) // Accelerate
gcs = G_GetControlScheme(gamecontrol[0], gcl_accelerate, num_gcl_accelerate);
else if (!strncmp(tag, "TAB", 3)) // Brake
@ -2704,14 +2705,10 @@ static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length)
gcs = G_GetControlScheme(gamecontrol[0], gcl_item, num_gcl_item);
else
gcs = G_GetControlScheme(gamecontrol[0], gcl_full, num_gcl_full);
*/
switch (gcs)
{
case gcs_kart:
// strncat(tag, "KART", length);
suffixed = false;
break;
default:
strncat(tag, "CUSTOM", length);
break;

View file

@ -155,7 +155,6 @@ INT16 bootmap; //bootmap for loading a map on startup
INT16 tutorialmap = 0; // map to load for tutorial
boolean tutorialmode = false; // are we in a tutorial right now?
INT32 tutorialgcs = gcs_custom; // which control scheme is loaded?
boolean looptitle = true;
@ -347,22 +346,6 @@ static void kickstartaccel3_OnChange(void);
static void kickstartaccel4_OnChange(void);
void SendWeaponPref(UINT8 n);
static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
#if JOYAXISSET > 1
{3, "Z-Axis"}, {4, "X-Rudder"}, {-3, "Z-Axis-"}, {-4, "X-Rudder-"},
#endif
#if JOYAXISSET > 2
{5, "Y-Rudder"}, {6, "Z-Rudder"}, {-5, "Y-Rudder-"}, {-6, "Z-Rudder-"},
#endif
#if JOYAXISSET > 3
{7, "U-Axis"}, {8, "V-Axis"}, {-7, "U-Axis-"}, {-8, "V-Axis-"},
#endif
{0, NULL}};
#if JOYAXISSET > 4
"More Axis Sets"
#endif
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
// chat timer thingy
@ -412,55 +395,6 @@ consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel4_OnChange)
};
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_move", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_move2", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_move3", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_move4", "None", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_brake", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_brake", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis3_brake", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis4_brake", "None", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_aimaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_lookaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_fireaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_fire2", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_fire3", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis_fire4", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_driftaxis[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL)
};
static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
@ -469,13 +403,6 @@ consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joy4_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
};
consvar_t cv_digitaldeadzone[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
CVAR_INIT ("joy2_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
CVAR_INIT ("joy3_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
CVAR_INIT ("joy4_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
};
// now automatically allocated in D_RegisterClientCommands
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
@ -725,74 +652,94 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
return (INT16)((*aiming)>>16);
}
INT32 PlayerJoyAxis(UINT8 player, axis_input_e axissel)
static INT32 KeyValue(UINT8 p, INT32 key)
{
INT32 retaxis;
INT32 axisval;
boolean flp = false;
//find what axis to get
switch (axissel)
if (key <= 0 || key >= NUMINPUTS)
{
case AXISTURN:
axisval = cv_turnaxis[player-1].value;
break;
case AXISMOVE:
axisval = cv_moveaxis[player-1].value;
break;
case AXISBRAKE:
axisval = cv_brakeaxis[player-1].value;
break;
case AXISAIM:
axisval = cv_aimaxis[player-1].value;
break;
case AXISLOOK:
axisval = cv_lookaxis[player-1].value;
break;
case AXISFIRE:
axisval = cv_fireaxis[player-1].value;
break;
case AXISDRIFT:
axisval = cv_driftaxis[player-1].value;
break;
default:
return 0;
}
if (axisval < 0) //odd -axises
{
axisval = -axisval;
flp = true;
}
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
return 0;
if (axisval%2)
{
axisval /= 2;
retaxis = joyxmove[player-1][axisval];
}
else
{
axisval--;
axisval /= 2;
retaxis = joyymove[player-1][axisval];
}
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
return gamekeydown[p][key];
}
if (!Joystick[player-1].bGamepadStyle && axissel >= AXISDIGITAL)
INT32 G_PlayerInputAnalog(UINT8 p, INT32 gc, boolean menu)
{
INT32 i;
INT32 deadzone = 0;
boolean bound = false;
if (p >= MAXSPLITSCREENPLAYERS)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone[player-1].value) >> FRACBITS;
if (-jdeadzone < retaxis && retaxis < jdeadzone)
return 0;
#ifdef PARANOIA
CONS_Debug(DBG_GAMELOGIC, "G_PlayerInputAnalog: Invalid player ID %d\n", p);
#endif
return 0;
}
if (flp) retaxis = -retaxis; //flip it around
return retaxis;
deadzone = (JOYAXISRANGE * cv_deadzone[p].value) / FRACUNIT;
for (i = 0; i < MAXINPUTMAPPING; i++)
{
INT32 key = gamecontrol[p][gc][i];
INT32 value = 0;
if (key <= 0 || key >= NUMINPUTS)
{
continue;
}
value = KeyValue(p, key);
bound = true;
if (gc == gc_a || gc == gc_b || gc == gc_c)
{
// Handle spindash key
value = max(value, KeyValue(p, gamecontrol[p][gc_abc][i]));
}
if (value >= deadzone)
{
return value;
}
}
if (menu == true && bound == false)
{
// We don't want menus to become unnavigable if people unbind
// all of their controls, so use the default control scheme in
// this scenario.
for (i = 0; i < MAXINPUTMAPPING; i++)
{
INT32 key = gamecontroldefault[gc][i];
INT32 value = 0;
if (key <= 0 || key >= NUMINPUTS)
{
continue;
}
value = KeyValue(p, key);
if (gc == gc_a || gc == gc_b || gc == gc_c)
{
// Handle spindash key
value = max(value, KeyValue(p, gamecontroldefault[gc_abc][i]));
}
if (value >= deadzone)
{
return value;
}
}
}
return 0;
}
boolean G_PlayerInputDown(UINT8 p, INT32 gc, boolean menu)
{
return (G_PlayerInputAnalog(p, gc, menu) != 0);
}
// Take a magnitude of two axes, and adjust it to take out the deadzone
@ -867,27 +814,15 @@ angle_t localangle[MAXSPLITSCREENPLAYERS];
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
const UINT8 forplayer = ssplayer-1;
const INT32 lookaxis = cv_lookaxis[forplayer].value;
const boolean invertmouse = cv_invertmouse.value;
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
const boolean usejoystick = (analogjoystickmove || gamepadjoystickmove);
static boolean keyboard_look[MAXSPLITSCREENPLAYERS]; // true if lookup/down using keyboard
static boolean resetdown[MAXSPLITSCREENPLAYERS]; // don't cam reset every frame
INT32 forward, axis;
INT32 forward;
joystickvector2_t joystickvector;
boolean turnleft, turnright;
player_t *player = &players[g_localplayers[forplayer]];
camera_t *thiscam = &camera[forplayer];
boolean *kbl = &keyboard_look[forplayer];
boolean *rd = &resetdown[forplayer];
const boolean mouseaiming = player->spectator;
//camera_t *thiscam = &camera[forplayer];
//boolean *kbl = &keyboard_look[forplayer];
//boolean *rd = &resetdown[forplayer];
//const boolean mouseaiming = player->spectator;
(void)realtics;
@ -924,10 +859,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
}
turnright = PlayerInputDown(ssplayer, gc_turnright);
turnleft = PlayerInputDown(ssplayer, gc_turnleft);
joystickvector.xaxis = PlayerJoyAxis(ssplayer, AXISTURN);
joystickvector.xaxis = G_PlayerInputAnalog(forplayer, gc_right, false) - G_PlayerInputAnalog(forplayer, gc_left, false);
joystickvector.yaxis = 0;
G_HandleAxisDeadZone(forplayer, &joystickvector);
@ -935,138 +867,92 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// use it for aiming to throw items forward/backward and the vote screen
// This mean that the turn axis will still be gradient but up/down will be 0
// until the stick is pushed far enough
joystickvector.yaxis = PlayerJoyAxis(ssplayer, AXISAIM);
joystickvector.yaxis = G_PlayerInputAnalog(forplayer, gc_down, false) - G_PlayerInputAnalog(forplayer, gc_up, false);
if (encoremode)
{
turnright ^= turnleft; // swap these using three XORs
turnleft ^= turnright;
turnright ^= turnleft;
joystickvector.xaxis = -joystickvector.xaxis;
}
if (gamepadjoystickmove && joystickvector.xaxis != 0)
{
turnright = turnright || (joystickvector.xaxis > 0);
turnleft = turnleft || (joystickvector.xaxis < 0);
}
forward = 0;
cmd->turning = 0;
// let movement keys cancel each other out
if (turnright && !(turnleft))
{
cmd->turning -= KART_FULLTURN;
}
else if (turnleft && !(turnright))
{
cmd->turning += KART_FULLTURN;
}
if (analogjoystickmove && joystickvector.xaxis != 0)
if (joystickvector.xaxis != 0)
{
cmd->turning -= (joystickvector.xaxis * KART_FULLTURN) >> 10;
}
// Specator mouse turning
if (player->spectator)
{
cmd->turning -= (mousex * 8) * (encoremode ? -1 : 1);
}
if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
{
axis = PlayerJoyAxis(ssplayer, AXISMOVE);
if (PlayerInputDown(ssplayer, gc_accelerate) || (usejoystick && axis > 0))
if (G_PlayerInputDown(forplayer, gc_a, false))
{
cmd->buttons |= BT_ACCELERATE;
axis = PlayerJoyAxis(ssplayer, AXISBRAKE);
if (PlayerInputDown(ssplayer, gc_brake) || (usejoystick && axis > 0))
}
if (G_PlayerInputDown(forplayer, gc_b, false))
{
cmd->buttons |= BT_BRAKE;
axis = PlayerJoyAxis(ssplayer, AXISAIM);
if (PlayerInputDown(ssplayer, gc_aimforward) || (usejoystick && axis < 0))
}
if (joystickvector.yaxis < 0)
{
forward += MAXPLMOVE;
if (PlayerInputDown(ssplayer, gc_aimbackward) || (usejoystick && axis > 0))
}
if (joystickvector.yaxis > 0)
{
forward -= MAXPLMOVE;
}
}
else
{
// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
axis = PlayerJoyAxis(ssplayer, AXISMOVE);
if (PlayerInputDown(ssplayer, gc_accelerate) || (gamepadjoystickmove && axis > 0))
fixed_t value = G_PlayerInputAnalog(forplayer, gc_a, false);
if (value != 0)
{
cmd->buttons |= BT_ACCELERATE;
forward = MAXPLMOVE; // 50
}
else if (analogjoystickmove && axis > 0)
{
cmd->buttons |= BT_ACCELERATE;
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
forward += ((axis * MAXPLMOVE) >> 10);
forward += ((value * MAXPLMOVE) >> 10);
}
axis = PlayerJoyAxis(ssplayer, AXISBRAKE);
if (PlayerInputDown(ssplayer, gc_brake) || (gamepadjoystickmove && axis > 0))
value = G_PlayerInputAnalog(forplayer, gc_b, false);
if (value != 0)
{
cmd->buttons |= BT_BRAKE;
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
forward -= MAXPLMOVE;
}
else if (analogjoystickmove && axis > 0)
{
cmd->buttons |= BT_BRAKE;
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
forward -= ((axis * MAXPLMOVE) >> 10);
forward -= ((value * MAXPLMOVE) >> 10);
}
// But forward/backward IS used for aiming.
if (PlayerInputDown(ssplayer, gc_aimforward) || (joystickvector.yaxis < 0))
if (joystickvector.yaxis < 0)
{
cmd->buttons |= BT_FORWARD;
if (PlayerInputDown(ssplayer, gc_aimbackward) || (joystickvector.yaxis > 0))
}
if (joystickvector.yaxis > 0)
{
cmd->buttons |= BT_BACKWARD;
}
}
// fire with any button/key
axis = PlayerJoyAxis(ssplayer, AXISFIRE);
if (PlayerInputDown(ssplayer, gc_fire) || (usejoystick && axis > 0))
if (G_PlayerInputDown(forplayer, gc_c, false))
{
cmd->buttons |= BT_ATTACK;
}
// drift with any button/key
axis = PlayerJoyAxis(ssplayer, AXISDRIFT);
if (PlayerInputDown(ssplayer, gc_drift) || (usejoystick && axis > 0))
if (G_PlayerInputDown(forplayer, gc_x, false))
{
cmd->buttons |= BT_DRIFT;
// Spindash with any button/key
// Simply holds all of the inputs for you.
axis = PlayerJoyAxis(ssplayer, AXISSPINDASH);
if (PlayerInputDown(ssplayer, gc_spindash) || (usejoystick && axis > 0))
cmd->buttons |= (BT_ACCELERATE|BT_BRAKE|BT_DRIFT);
}
// rear view with any button/key
axis = PlayerJoyAxis(ssplayer, AXISLOOKBACK);
if (PlayerInputDown(ssplayer, gc_lookback) || (usejoystick && axis > 0))
cmd->buttons |= BT_LOOKBACK;
// Lua scriptable buttons
if (PlayerInputDown(ssplayer, gc_custom1))
cmd->buttons |= BT_CUSTOM1;
if (PlayerInputDown(ssplayer, gc_custom2))
cmd->buttons |= BT_CUSTOM2;
if (PlayerInputDown(ssplayer, gc_custom3))
cmd->buttons |= BT_CUSTOM3;
// Reset camera
if (PlayerInputDown(ssplayer, gc_camreset))
if (G_PlayerInputDown(forplayer, gc_y, false))
{
if (thiscam->chase && *rd == false)
P_ResetCamera(player, thiscam);
*rd = true;
cmd->buttons |= BT_LOOKBACK;
}
else
*rd = false;
// spectator aiming shit, ahhhh...
/*
{
INT32 player_invert = invertmouse ? -1 : 1;
INT32 screen_invert =
@ -1074,15 +960,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
&& (!thiscam->chase)) //because chasecam's not inverted
? -1 : 1; // set to -1 or 1 to multiply
// mouse look stuff (mouse look is not the same as mouse aim)
if (mouseaiming && player->spectator)
{
*kbl = false;
// looking up/down
cmd->aiming += (mlooky<<19)*player_invert*screen_invert;
}
axis = PlayerJoyAxis(ssplayer, AXISLOOK);
if (analogjoystickmove && axis != 0 && lookaxis && player->spectator)
cmd->aiming += (axis<<16) * screen_invert;
@ -1108,11 +985,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PlayerInputDown(ssplayer, gc_centerview)) // No need to put a spectator limit on this one though :V
cmd->aiming = 0;
}
mousex = mousey = mlooky = 0;
*/
cmd->forwardmove += (SINT8)forward;
cmd->flags = 0;
if (chat_on || CON_Ready())
@ -1210,7 +1085,7 @@ static void kickstartaccel4_OnChange(void)
//
void G_DoLoadLevel(boolean resetplayer)
{
INT32 i, j;
INT32 i;
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
@ -1270,12 +1145,6 @@ void G_DoLoadLevel(boolean resetplayer)
// clear cmd building stuff
memset(gamekeydown, 0, sizeof (gamekeydown));
for (i = 0;i < JOYAXISSET; i++)
{
for (j = 0; j < MAXSPLITSCREENPLAYERS; j++)
joyxmove[j][i] = joyymove[j][i] = 0;
}
mousex = mousey = 0;
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
@ -1361,7 +1230,7 @@ static INT32 camtoggledelay[MAXSPLITSCREENPLAYERS];
//
boolean G_Responder(event_t *ev)
{
UINT8 i;
//INT32 i;
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !demo.quitafterplaying &&
@ -1456,7 +1325,7 @@ boolean G_Responder(event_t *ev)
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[0][gc_viewpoint][0] || ev->data1 == gamecontrol[0][gc_viewpoint][1]))
&& (ev->data1 == KEY_F12 /*|| ev->data1 == gamecontrol[0][gc_viewpoint][0] || ev->data1 == gamecontrol[0][gc_viewpoint][1]*/))
{
if (!demo.playback && (r_splitscreen || !netgame))
g_localplayers[0] = consoleplayer;
@ -1474,6 +1343,7 @@ boolean G_Responder(event_t *ev)
if (gamestate == GS_LEVEL && ev->type == ev_keydown && multiplayer && demo.playback && !demo.freecam)
{
/*
if (ev->data1 == gamecontrol[1][gc_viewpoint][0] || ev->data1 == gamecontrol[1][gc_viewpoint][1])
{
G_AdjustView(2, 1, true);
@ -1489,12 +1359,13 @@ boolean G_Responder(event_t *ev)
G_AdjustView(4, 1, true);
return true;
}
*/
// Allow pausing
if (
ev->data1 == gamecontrol[0][gc_pause][0]
|| ev->data1 == gamecontrol[0][gc_pause][1]
|| ev->data1 == KEY_PAUSE
//ev->data1 == gamecontrol[0][gc_pause][0]
//|| ev->data1 == gamecontrol[0][gc_pause][1]
ev->data1 == KEY_PAUSE
)
{
paused = !paused;
@ -1528,9 +1399,9 @@ boolean G_Responder(event_t *ev)
switch (ev->type)
{
case ev_keydown:
if (ev->data1 == gamecontrol[0][gc_pause][0]
|| ev->data1 == gamecontrol[0][gc_pause][1]
|| ev->data1 == KEY_PAUSE)
if (//ev->data1 == gamecontrol[0][gc_pause][0]
//|| ev->data1 == gamecontrol[0][gc_pause][1]
ev->data1 == KEY_PAUSE)
{
if (modeattacking && !demo.playback && (gamestate == GS_LEVEL))
{
@ -1560,6 +1431,7 @@ boolean G_Responder(event_t *ev)
}
}
/*
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (ev->data1 == gamecontrol[i][gc_camtoggle][0]
@ -1572,6 +1444,7 @@ boolean G_Responder(event_t *ev)
}
}
}
*/
return true;
@ -1584,15 +1457,6 @@ boolean G_Responder(event_t *ev)
case ev_joystick:
return true; // eat events
case ev_joystick2:
return true; // eat events
case ev_joystick3:
return true; // eat events
case ev_joystick4:
return true; // eat events
default:
break;
}

View file

@ -55,15 +55,7 @@ extern consvar_t cv_pauseifunfocused;
extern consvar_t cv_invertmouse;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_aimaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_lookaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_fireaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_driftaxis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_digitaldeadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
@ -93,29 +85,12 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
INT32 G_ClipAimingPitch(INT32 *aiming);
INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
typedef enum
{
AXISNONE = 0,
AXISTURN,
AXISMOVE,
AXISBRAKE,
AXISLOOK,
AXISDIGITAL, // axes below this use digital deadzone
AXISFIRE = AXISDIGITAL,
AXISDRIFT,
AXISSPINDASH,
AXISLOOKBACK,
AXISAIM,
} axis_input_e;
INT32 PlayerJoyAxis(UINT8 player, axis_input_e axissel);
extern angle_t localangle[MAXSPLITSCREENPLAYERS];
extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
INT32 G_PlayerInputAnalog(UINT8 p, INT32 gc, boolean menu);
boolean G_PlayerInputDown(UINT8 p, INT32 gc, boolean menu);
//
// GAME
//

File diff suppressed because it is too large Load diff

View file

@ -27,106 +27,65 @@
#define JOYHATS 4 // 4 hats
#define JOYAXISSET 4 // 4 Sets of 2 axises
#define MAXINPUTMAPPING 4
//
// mouse and joystick buttons are handled as 'virtual' keys
//
typedef enum
{
KEY_MOUSE1 = NUMKEYS,
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
KEY_JOY1 = NUMKEYS,
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
KEY_AXIS1 = KEY_HAT1 + JOYHATS*4,
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
KEY_2MOUSE1 = KEY_DBLHAT1 + JOYHATS*4,
KEY_2JOY1 = KEY_2MOUSE1 + MOUSEBUTTONS,
KEY_2HAT1 = KEY_2JOY1 + JOYBUTTONS,
KEY_DBL2MOUSE1 = KEY_2HAT1 + JOYHATS*4,
KEY_DBL2JOY1 = KEY_DBL2MOUSE1 + MOUSEBUTTONS,
KEY_DBL2HAT1 = KEY_DBL2JOY1 + JOYBUTTONS,
KEY_3JOY1 = KEY_DBL2HAT1 + JOYHATS*4,
KEY_3HAT1 = KEY_3JOY1 + JOYBUTTONS,
KEY_DBL3JOY1 = KEY_3HAT1 + JOYHATS*4,
KEY_DBL3HAT1 = KEY_DBL3JOY1 + JOYBUTTONS,
KEY_4JOY1 = KEY_DBL3HAT1 + JOYHATS*4,
KEY_4HAT1 = KEY_4JOY1 + JOYBUTTONS,
KEY_DBL4JOY1 = KEY_4HAT1 + JOYHATS*4,
KEY_DBL4HAT1 = KEY_DBL4JOY1 + JOYBUTTONS,
KEY_MOUSEWHEELUP = KEY_DBL4HAT1 + JOYHATS*4,
KEY_MOUSE1 = KEY_AXIS1 + JOYAXISSET*4,
KEY_MOUSEMOVE = KEY_MOUSE1 + MOUSEBUTTONS,
KEY_MOUSEWHEELUP = KEY_MOUSEMOVE + 4,
KEY_MOUSEWHEELDOWN = KEY_MOUSEWHEELUP + 1,
KEY_2MOUSEWHEELUP = KEY_MOUSEWHEELDOWN + 1,
KEY_2MOUSEWHEELDOWN = KEY_2MOUSEWHEELUP + 1,
NUMINPUTS = KEY_2MOUSEWHEELDOWN + 1,
NUMINPUTS = KEY_MOUSEWHEELDOWN + 1,
} key_input_e;
typedef enum
{
gc_null = 0, // a key/button mapped to gc_null has no effect
gc_aimforward,
gc_aimbackward,
gc_turnleft,
gc_turnright,
gc_accelerate,
gc_drift,
gc_brake,
gc_spindash,
gc_fire,
gc_lookback,
gc_camreset,
gc_camtoggle,
gc_spectate,
gc_lookup,
gc_lookdown,
gc_centerview,
gc_talkkey,
gc_teamkey,
gc_scores,
// The actual gamepad
gc_up,
gc_down,
gc_left,
gc_right,
gc_a,
gc_b,
gc_c,
gc_x,
gc_y,
gc_z,
gc_l,
gc_r,
gc_start,
// special keys
gc_abc,
gc_console,
gc_pause,
gc_systemmenu,
gc_screenshot,
gc_recordgif,
gc_viewpoint,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable
num_gamecontrols
} gamecontrols_e;
typedef enum
{
gcs_custom,
gcs_kart, // Kart doesn't really need this code, like, at all? But I don't feel like removing it.
num_gamecontrolschemes
} gamecontrolschemes_e;
// mouse values are used once
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_mousesens2, cv_mouseysens2;
extern consvar_t cv_controlperkey;
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
// current state of the keys: true if pushed
extern UINT8 gamekeydown[NUMINPUTS];
// current state of the keys: JOYAXISRANGE or 0 when boolean.
// Or anything inbetween for analog values
extern INT32 gamekeydown[MAXSPLITSCREENPLAYERS][NUMINPUTS];
// two key codes (or virtual key) per game control
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
extern INT32 gamecontroldefault[MAXSPLITSCREENPLAYERS][num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention
#define PlayerInputDown(p, gc) (gamekeydown[gamecontrol[p-1][gc][0]] || gamekeydown[gamecontrol[p-1][gc][1]])
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][MAXINPUTMAPPING];
extern INT32 gamecontroldefault[num_gamecontrols][MAXINPUTMAPPING]; // default control storage
/*
#define num_gcl_accelerate 1
#define num_gcl_brake 1
#define num_gcl_drift 1
@ -142,6 +101,7 @@ extern const INT32 gcl_spindash[num_gcl_spindash];
extern const INT32 gcl_movement[num_gcl_movement];
extern const INT32 gcl_item[num_gcl_item];
extern const INT32 gcl_full[num_gcl_full];
*/
// peace to my little coder fingers!
// check a gamecontrol being active or not
@ -154,16 +114,16 @@ const char *G_KeynumToString(INT32 keynum);
INT32 G_KeyStringtoNum(const char *keystr);
// detach any keys associated to the given game control
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
void G_ClearControlKeys(INT32 (*setupcontrols)[MAXINPUTMAPPING], INT32 control);
void G_ClearAllControlKeys(void);
void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void Command_Setcontrol3_f(void);
void Command_Setcontrol4_f(void);
void G_DefineDefaultControls(void);
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_SaveKeySetting(FILE *f, INT32 (*fromcontrolsa)[2], INT32 (*fromcontrolsb)[2], INT32 (*fromcontrolsc)[2], INT32 (*fromcontrolsd)[2]);
INT32 G_GetControlScheme(INT32 (*fromcontrols)[MAXINPUTMAPPING], const INT32 *gclist, INT32 gclen);
void G_CopyControls(INT32 (*setupcontrols)[MAXINPUTMAPPING], INT32 (*fromcontrols)[MAXINPUTMAPPING], const INT32 *gclist, INT32 gclen);
void G_SaveKeySetting(FILE *f, INT32 (*fromcontrolsa)[MAXINPUTMAPPING], INT32 (*fromcontrolsb)[MAXINPUTMAPPING], INT32 (*fromcontrolsc)[MAXINPUTMAPPING], INT32 (*fromcontrolsd)[MAXINPUTMAPPING]);
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
#endif

View file

@ -916,10 +916,12 @@ void HU_Ticker(void)
hu_tick++;
hu_tick &= 7; // currently only to blink chat input cursor
/*
if (PlayerInputDown(1, gc_scores))
hu_showscores = !chat_on;
else
hu_showscores = false;
*/
hu_keystrokes = false;
}
@ -1112,6 +1114,7 @@ boolean HU_Responder(event_t *ev)
if (!chat_on)
{
// enter chat mode
#if 0
if ((ev->data1 == gamecontrol[0][gc_talkkey][0] || ev->data1 == gamecontrol[0][gc_talkkey][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{
@ -1132,6 +1135,7 @@ boolean HU_Responder(event_t *ev)
typelines = 1;
return true;
}
#endif
}
else // if chat_on
{
@ -1147,8 +1151,8 @@ boolean HU_Responder(event_t *ev)
// Ignore non-keyboard keys, except when the talk key is bound
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
/*&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
&& ev->data1 != gamecontrol[0][gc_talkkey][1])*/)
return false;
c = CON_ShiftChar(c);
@ -1210,9 +1214,9 @@ boolean HU_Responder(event_t *ev)
I_UpdateMouseGrab();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
/*|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
|| c == gamecontrol[0][gc_teamkey][0] || c == gamecontrol[0][gc_teamkey][1])
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
&& c >= KEY_MOUSE1)*/) // If it's not a keyboard key, then the chat button is used as a toggle.
{
chat_on = false;
c_input = 0; // reset input cursor

View file

@ -835,9 +835,9 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[0][gc_systemmenu][0] || ch == gamecontrol[0][gc_systemmenu][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
else if ((ch == gamecontrol[0][gc_accelerate][0] || ch == gamecontrol[0][gc_accelerate][1]) && ch >= KEY_MOUSE1)
/*else if (ch == gamecontrol[0][gc_systemmenu][0] || ch == gamecontrol[0][gc_systemmenu][1]) // allow remappable ESC key
ch = KEY_ESCAPE;*/
else if ((ch == gamecontrol[0][gc_a][0] || ch == gamecontrol[0][gc_a][1]) && ch >= KEY_MOUSE1)
ch = KEY_ENTER;
// F-Keys
@ -917,7 +917,7 @@ boolean M_Responder(event_t *ev)
return false;
}
if ((ch == gamecontrol[0][gc_brake][0] || ch == gamecontrol[0][gc_brake][1]) && ch >= KEY_MOUSE1) // do this here, otherwise brake opens the menu mid-game
if ((ch == gamecontrol[0][gc_b][0] || ch == gamecontrol[0][gc_b][1]) && ch >= KEY_MOUSE1) // do this here, otherwise brake opens the menu mid-game
ch = KEY_ESCAPE;
routine = currentMenu->menuitems[itemOn].itemaction;
@ -961,12 +961,11 @@ boolean M_Responder(event_t *ev)
else
{
// dirty hack: for customising controls, I want only buttons/keys, not moves
if (ev->type == ev_mouse
|| ev->type == ev_joystick
|| ev->type == ev_joystick2
|| ev->type == ev_joystick3
|| ev->type == ev_joystick4)
if (ev->type == ev_mouse || ev->type == ev_joystick)
{
return true;
}
if (routine)
{
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;

View file

@ -624,7 +624,7 @@ void Command_LoadConfig_f(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
G_CopyControls(gamecontrol[i], gamecontroldefault[i][gcs_kart], NULL, 0);
G_CopyControls(gamecontrol[i], gamecontroldefault, NULL, 0);
}
// temporarily reset execversion to default
@ -678,7 +678,7 @@ void M_FirstLoadConfig(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
G_CopyControls(gamecontrol[i], gamecontroldefault[i][gcs_kart], NULL, 0);
G_CopyControls(gamecontrol[i], gamecontroldefault, NULL, 0);
}
// register execversion here before we load any configs
@ -780,15 +780,7 @@ void M_SaveConfig(const char *filename)
if (!dedicated)
{
if (tutorialmode && tutorialgcs)
{
// using gcs_custom as temp storage
G_SaveKeySetting(f, gamecontroldefault[0][gcs_custom], gamecontrol[1], gamecontrol[2], gamecontrol[3]);
}
else
{
G_SaveKeySetting(f, gamecontrol[0], gamecontrol[1], gamecontrol[2], gamecontrol[3]);
}
G_SaveKeySetting(f, gamecontrol[0], gamecontrol[1], gamecontrol[2], gamecontrol[3]);
}
fclose(f);
@ -1771,9 +1763,9 @@ boolean M_ScreenshotResponder(event_t *ev)
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[0][gc_screenshot][0] || ch == gamecontrol[0][gc_screenshot][1]) // remappable F8
if (ch == KEY_F8 /*|| ch == gamecontrol[0][gc_screenshot][0] || ch == gamecontrol[0][gc_screenshot][1]*/) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[0][gc_recordgif][0] || ch == gamecontrol[0][gc_recordgif][1]) // remappable F9
else if (ch == KEY_F9 /*|| ch == gamecontrol[0][gc_recordgif][0] || ch == gamecontrol[0][gc_recordgif][1]*/) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;

View file

@ -676,7 +676,7 @@ void P_Ticker(boolean run)
G_WriteAllGhostTics();
if (cv_recordmultiplayerdemos.value && (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE))
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && PlayerInputDown(1, gc_lookback))
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && G_PlayerInputDown(0, gc_y, false))
demo.savemode = DSM_TITLEENTRY;
}
else if (demo.playback) // Use Ghost data for consistency checks.

View file

@ -2583,12 +2583,14 @@ void P_InitCameraCmd(void)
static ticcmd_t *P_CameraCmd(camera_t *cam)
{
/*
INT32 forward, axis; //i
// these ones used for multiple conditions
boolean turnleft, turnright, mouseaiming;
boolean invertmouse, lookaxis, usejoystick, kbl;
INT32 player_invert;
INT32 screen_invert;
*/
ticcmd_t *cmd = &cameracmd;
(void)cam;
@ -2596,6 +2598,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
if (!demo.playback)
return cmd; // empty cmd, no.
/*
kbl = democam.keyboardlook;
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
@ -2640,7 +2643,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
cmd->turning -= (mousex * 8) * (encoremode ? -1 : 1);
axis = PlayerJoyAxis(1, AXISMOVE);
if (PlayerInputDown(1, gc_accelerate) || (usejoystick && axis > 0))
if (PlayerInputDown(1, gc_a) || (usejoystick && axis > 0))
cmd->buttons |= BT_ACCELERATE;
axis = PlayerJoyAxis(1, AXISBRAKE);
if (PlayerInputDown(1, gc_brake) || (usejoystick && axis > 0))
@ -2686,8 +2689,6 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
if (PlayerInputDown(1, gc_centerview)) // No need to put a spectator limit on this one though :V
cmd->aiming = 0;
mousex = mousey = mlooky = 0;
cmd->forwardmove += (SINT8)forward;
if (cmd->forwardmove > MAXPLMOVE)
@ -2701,6 +2702,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
cmd->turning = -KART_FULLTURN;
democam.keyboardlook = kbl;
*/
return cmd;
}

View file

@ -1079,7 +1079,7 @@ void I_ShutdownJoystick(UINT8 index)
void I_GetJoystickEvents(UINT8 index)
{
static event_t event = {0,0,0,0};
static event_t event = {0,0,0,0,0};
INT32 i = 0;
UINT64 joyhats = 0;
#if 0

View file

@ -526,13 +526,14 @@ static inline void SDLJoyRemap(event_t *event)
(void)event;
}
static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which, UINT8 pid)
{
// -32768 to 32767
INT32 raxis = axis/32;
if (which == ev_joystick)
{
if (Joystick[0].bGamepadStyle)
if (Joystick[pid].bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (raxis < -(JOYAXISRANGE/2))
@ -544,7 +545,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
}
else
{
raxis = JoyInfo[0].scale!=1?((raxis/JoyInfo[0].scale)*JoyInfo[0].scale):raxis;
raxis = JoyInfo[pid].scale!=1?((raxis/JoyInfo[pid].scale)*JoyInfo[pid].scale):raxis;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
@ -552,69 +553,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
#endif
}
}
else if (which == ev_joystick2)
{
if (Joystick[1].bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (raxis < -(JOYAXISRANGE/2))
raxis = -1;
else if (raxis > (JOYAXISRANGE/2))
raxis = 1;
else raxis = 0;
}
else
{
raxis = JoyInfo[1].scale!=1?((raxis/JoyInfo[1].scale)*JoyInfo[1].scale):raxis;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
raxis = 0;
#endif
}
}
else if (which == ev_joystick3)
{
if (Joystick[2].bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (raxis < -(JOYAXISRANGE/2))
raxis = -1;
else if (raxis > (JOYAXISRANGE/2))
raxis = 1;
else raxis = 0;
}
else
{
raxis = JoyInfo[2].scale!=1?((raxis/JoyInfo[2].scale)*JoyInfo[2].scale):raxis;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
raxis = 0;
#endif
}
}
else if (which == ev_joystick4)
{
if (Joystick[3].bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (raxis < -(JOYAXISRANGE/2))
raxis = -1;
else if (raxis > (JOYAXISRANGE/2))
raxis = 1;
else raxis = 0;
}
else
{
raxis = JoyInfo[3].scale!=1?((raxis/JoyInfo[3].scale)*JoyInfo[3].scale):raxis;
#ifdef SDL_JDEADZONE
if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
raxis = 0;
#endif
}
}
return raxis;
}
@ -679,7 +618,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
SDLforceUngrabMouse();
}
memset(gamekeydown, 0, NUMKEYS); // TODO this is a scary memset
memset(gamekeydown, 0, sizeof(gamekeydown)); // TODO this is a scary memset
if (MOUSE_MENU)
{
@ -692,6 +631,9 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
{
event_t event;
event.device = 0; // TODO: properly set a device
if (type == SDL_KEYUP)
{
event.type = ev_keyup;
@ -773,6 +715,8 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
/// \todo inputEvent.button.which
if (USE_MOUSEINPUT)
{
event.device = 0; // TODO: properly set a device
if (type == SDL_MOUSEBUTTONUP)
{
event.type = ev_keyup;
@ -805,6 +749,8 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
SDL_memset(&event, 0, sizeof(event_t));
event.device = 0; // TODO: properly set a device
if (evt.y > 0)
{
event.data1 = KEY_MOUSEWHEELUP;
@ -832,45 +778,46 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
SDL_JoystickID joyid[MAXSPLITSCREENPLAYERS];
UINT8 i;
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
joyid[i] = SDL_JoystickInstanceID(JoyInfo[i].dev);
evt.axis++;
event.device = INT32_MAX;
event.data1 = event.data2 = event.data3 = INT32_MAX;
if (evt.which == joyid[0])
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
event.type = ev_joystick;
joyid[i] = SDL_JoystickInstanceID(JoyInfo[i].dev);
if (evt.which == joyid[i])
{
event.device = i;
}
}
else if (evt.which == joyid[1])
evt.axis++;
if (event.device == INT32_MAX)
{
event.type = ev_joystick2;
return;
}
else if (evt.which == joyid[2])
{
event.type = ev_joystick3;
}
else if (evt.which == joyid[3])
{
event.type = ev_joystick4;
}
else return;
//axis
if (evt.axis > JOYAXISSET*2)
{
return;
//vaule
}
//vaule[sic]
if (evt.axis%2)
{
event.data1 = evt.axis / 2;
event.data2 = SDLJoyAxis(evt.value, event.type);
event.data2 = SDLJoyAxis(evt.value, event.type, event.device);
}
else
{
evt.axis--;
event.data1 = evt.axis / 2;
event.data3 = SDLJoyAxis(evt.value, event.type);
event.data3 = SDLJoyAxis(evt.value, event.type, event.device);
}
D_PostEvent(&event);
}
@ -881,30 +828,30 @@ static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt)
SDL_JoystickID joyid[MAXSPLITSCREENPLAYERS];
UINT8 i;
event.device = INT32_MAX;
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
joyid[i] = SDL_JoystickInstanceID(JoyInfo[i].dev);
if (evt.hat >= JOYHATS)
return; // ignore hats with too high an index
if (evt.which == joyid[i])
{
event.device = i;
}
}
if (evt.which == joyid[0])
if (event.device == INT32_MAX)
{
event.data1 = KEY_HAT1 + (evt.hat*4);
return;
}
else if (evt.which == joyid[1])
if (evt.hat >= JOYHATS)
{
event.data1 = KEY_2HAT1 + (evt.hat*4);
return; // ignore hats with too high an index
}
else if (evt.which == joyid[2])
{
event.data1 = KEY_3HAT1 + (evt.hat*4);
}
else if (evt.which == joyid[3])
{
event.data1 = KEY_4HAT1 + (evt.hat*4);
}
else return;
event.data1 = KEY_HAT1 + (evt.hat*4);
// NOTE: UNFINISHED
}
@ -916,27 +863,26 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
SDL_JoystickID joyid[MAXSPLITSCREENPLAYERS];
UINT8 i;
event.device = INT32_MAX;
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
joyid[i] = SDL_JoystickInstanceID(JoyInfo[i].dev);
if (evt.which == joyid[0])
{
event.data1 = KEY_JOY1;
if (evt.which == joyid[i])
{
event.device = i;
}
}
else if (evt.which == joyid[1])
if (event.device == INT32_MAX)
{
event.data1 = KEY_2JOY1;
return;
}
else if (evt.which == joyid[2])
{
event.data1 = KEY_3JOY1;
}
else if (evt.which == joyid[3])
{
event.data1 = KEY_4JOY1;
}
else return;
event.data1 = KEY_JOY1;
if (type == SDL_JOYBUTTONUP)
{
event.type = ev_keyup;
@ -945,15 +891,26 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
{
event.type = ev_keydown;
}
else return;
else
{
return;
}
if (evt.button < JOYBUTTONS)
{
event.data1 += evt.button;
}
else return;
else
{
return;
}
SDLJoyRemap(&event);
if (event.type != ev_console) D_PostEvent(&event);
if (event.type != ev_console)
{
D_PostEvent(&event);
}
}
@ -1175,7 +1132,10 @@ void I_GetEvent(void)
// In order to make wheels act like buttons, we have to set their state to Up.
// This is because wheel messages don't have an up/down state.
gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
gamekeydown[i][KEY_MOUSEWHEELDOWN] = gamekeydown[i][KEY_MOUSEWHEELUP] = 0;
}
}
void I_StartupMouse(void)

View file

@ -393,6 +393,7 @@ void I_OsPolling(void)
{
MSG msg;
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
INT32 i;
// we need to dispatch messages to the window
// so the window procedure can respond to messages and PostEvent() for keys
@ -419,8 +420,8 @@ void I_OsPolling(void)
I_GetEvent();
// reset "emulated keys"
gamekeydown[KEY_MOUSEWHEELUP] = 0;
gamekeydown[KEY_MOUSEWHEELDOWN] = 0;
gamekeydown[0][KEY_MOUSEWHEELUP] = 0;
gamekeydown[0][KEY_MOUSEWHEELDOWN] = 0;
}
// ===========================================================================================

View file

@ -40,7 +40,7 @@
#include "lua_hud.h"
#include "m_random.h" // M_RandomKey
#include "g_input.h" // PlayerInputDown
#include "g_input.h" // G_PlayerInputDown
#include "k_battle.h"
#include "k_pwrlv.h"
#include "k_grandprix.h"
@ -619,7 +619,7 @@ void Y_Ticker(void)
if (demo.recording)
{
if (demo.savemode == DSM_NOTSAVING && PlayerInputDown(1, gc_lookback))
if (demo.savemode == DSM_NOTSAVING && G_PlayerInputDown(0, gc_y, false))
demo.savemode = DSM_TITLEENTRY;
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
@ -1478,13 +1478,13 @@ void Y_VoteTicker(void)
&& !voteclient.playerinfo[i].delay
&& pickedvote == -1 && votes[p] == -1)
{
if (PlayerInputDown(i+1, gc_aimforward) || PlayerJoyAxis(i+1, AXISAIM) < 0)
if (G_PlayerInputDown(i, gc_up, false))
{
voteclient.playerinfo[i].selection--;
pressed = true;
}
if ((PlayerInputDown(i+1, gc_aimbackward) || PlayerJoyAxis(i+1, AXISAIM) > 0) && !pressed)
if (G_PlayerInputDown(i, gc_down, false) && pressed == false)
{
voteclient.playerinfo[i].selection++;
pressed = true;
@ -1495,7 +1495,7 @@ void Y_VoteTicker(void)
if (voteclient.playerinfo[i].selection > 3)
voteclient.playerinfo[i].selection = 0;
if ((PlayerInputDown(i+1, gc_accelerate) || PlayerJoyAxis(i+1, AXISMOVE) > 0) && !pressed)
if (G_PlayerInputDown(i, gc_a, false) && pressed == false)
{
D_ModifyClientVote(consoleplayer, voteclient.playerinfo[i].selection, i);
pressed = true;