diff --git a/src/objects/orbinaut.c b/src/objects/orbinaut.c index 22632d33e..9fb5b0818 100644 --- a/src/objects/orbinaut.c +++ b/src/objects/orbinaut.c @@ -220,7 +220,7 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2) // ^ remove all of P_DamageMobj and start over P_PlayRinglossSound(t2); P_PlayerRingBurst(t2->player, 5); - P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_STUMBLE); + P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_WHUMBLE); } else { diff --git a/src/p_local.h b/src/p_local.h index 421bf35fc..ecb677b65 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -524,8 +524,8 @@ struct BasicFF_t #define DMG_STING 0x04 #define DMG_KARMA 0x05 // Karma Bomb explosion -- works like DMG_EXPLODE, but steals half of their bumpers & deletes the rest #define DMG_VOLTAGE 0x06 -#define DMG_STUMBLE 0x07 -#define DMG_WHUMBLE 0x08 +#define DMG_STUMBLE 0x07 // Does not award points in Battle +#define DMG_WHUMBLE 0x08 // <-- But this one DOES! //// Death types - cannot be combined with damage types #define DMG_INSTAKILL 0x80 #define DMG_DEATHPIT 0x81