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Merge branch 'invalid-rings' into 'master'
Rings should ALWAYS be reset to map start's value on true death See merge request KartKrew/Kart!2191
This commit is contained in:
commit
ce2ace87f3
2 changed files with 18 additions and 20 deletions
35
src/g_game.c
35
src/g_game.c
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@ -2249,6 +2249,24 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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memcpy(&public_key, &players[player].public_key, sizeof(public_key));
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// "Real death should always bring you back to the map starting count for rings" - :japanese_ogre:
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if (gametyperules & GTR_SPHERES)
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{
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rings = 0;
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}
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else if (G_TimeAttackStart())
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{
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rings = 20;
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}
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else if (gametyperules & GTR_CATCHER)
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{
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rings = 20;
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}
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else
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{
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rings = 5;
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}
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if (betweenmaps || leveltime < introtime)
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{
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K_StopRoulette(&itemRoulette);
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@ -2256,22 +2274,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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itemtype = 0;
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itemamount = 0;
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growshrinktimer = 0;
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if (gametyperules & GTR_SPHERES)
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{
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rings = 0;
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}
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else if (G_TimeAttackStart())
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{
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rings = 20;
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}
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else if (gametyperules & GTR_CATCHER)
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{
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rings = 20;
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}
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else
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{
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rings = 5;
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}
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spheres = 0;
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kickstartaccel = 0;
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khudfault = 0;
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@ -2308,7 +2310,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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else
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growshrinktimer = 0;
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rings = players[player].rings;
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spheres = players[player].spheres;
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kickstartaccel = players[player].kickstartaccel;
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@ -4425,9 +4425,6 @@ void P_PlayerThink(player_t *player)
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{
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// Allows some turning
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P_MovePlayer(player);
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if (player->rings <= -20) // We got here from death, so give the player a fresh start.
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player->rings = 5;
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}
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}
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else if (player->mo->reactiontime)
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