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@ -7978,7 +7978,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
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mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
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P_SetThingPosition(mobj);
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P_SetThingPosition(mobj);
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// :amybruh:
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if (!mobj->fuse)
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if (!mobj->fuse)
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{
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{
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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