Expose K_MomentumAngleEx to Lua

This commit is contained in:
JugadorXEI 2025-08-08 16:07:49 +02:00
parent c5b3f6ac22
commit ceb21535c3

View file

@ -3807,6 +3807,17 @@ static int lib_kPressingEBrake(lua_State *L)
return 1;
}
static int lib_kMomentumAngleEx(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t threshold = luaL_checkfixed(L, 2);
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushangle(L, K_MomentumAngleEx(mo, threshold));
return 1;
}
static int lib_kDoInstashield(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -4681,6 +4692,7 @@ static luaL_Reg lib[] = {
{"K_SpawnBumpEffect",lib_kSpawnBumpEffect},
{"K_GenericExtraFlagsNoZAdjust",lib_kGenericExtraFlagsNoZAdjust},
{"K_PressingEBrake",lib_kPressingEBrake},
{"K_MomentumAngleEx",lib_kMomentumAngleEx},
{"K_DoInstashield",lib_kDoInstashield},
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
{"K_SpinPlayer",lib_kSpinPlayer},