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Don't drop items from Shrink
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1 changed files with 1 additions and 1 deletions
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@ -490,7 +490,7 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
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if (prevTimer >= 0)
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{
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K_DropItems(victim->player);
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//K_DropItems(victim->player);
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victim->scalespeed = mapobjectscale/TICRATE;
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victim->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
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