Camera adjustments

- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
This commit is contained in:
TehRealSalt 2018-09-08 18:45:57 -04:00
parent 702e4dda11
commit cefa21059c
2 changed files with 5 additions and 7 deletions

View file

@ -3273,13 +3273,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam] if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam]
&& player->kartstuff[k_destboostcam] != 0) && player->kartstuff[k_destboostcam] != 0)
{ {
player->kartstuff[k_boostcam] += FRACUNIT/5; player->kartstuff[k_boostcam] += FRACUNIT/(TICRATE/4);
if (player->kartstuff[k_boostcam] >= player->kartstuff[k_destboostcam]) if (player->kartstuff[k_boostcam] >= player->kartstuff[k_destboostcam])
player->kartstuff[k_destboostcam] = 0; player->kartstuff[k_destboostcam] = 0;
} }
else else
{ {
player->kartstuff[k_boostcam] -= FRACUNIT/20; player->kartstuff[k_boostcam] -= FRACUNIT/TICRATE;
if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam]) if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam])
player->kartstuff[k_boostcam] = player->kartstuff[k_destboostcam] = 0; player->kartstuff[k_boostcam] = player->kartstuff[k_destboostcam] = 0;
} }

View file

@ -8373,16 +8373,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->speed > K_GetKartSpeed(player, false)) if (player->speed > K_GetKartSpeed(player, false))
dist += 4*(player->speed - K_GetKartSpeed(player, false)); dist += 4*(player->speed - K_GetKartSpeed(player, false));
dist += abs(thiscam->momz)/4;
if (player->kartstuff[k_boostcam]) if (player->kartstuff[k_boostcam])
{ {
dist -= FixedMul(19*dist/32, player->kartstuff[k_boostcam]); dist -= FixedMul(11*dist/16, player->kartstuff[k_boostcam]);
height -= FixedMul(height, player->kartstuff[k_boostcam]); height -= FixedMul(height, player->kartstuff[k_boostcam]);
} }
if (player->climbing || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
dist <<= 1;
// in splitscreen modes, mess with the camera distances to make it feel proportional to how it feels normally // in splitscreen modes, mess with the camera distances to make it feel proportional to how it feels normally
if (splitscreen == 1) // widescreen splits should get x1.5 distance if (splitscreen == 1) // widescreen splits should get x1.5 distance
{ {
@ -8397,7 +8395,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->kartstuff[k_drift] != 0) if (player->kartstuff[k_drift] != 0)
{ {
fixed_t panmax = (camdist/5); fixed_t panmax = (camdist/5);
pan = min(player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)) * panmax / K_GetKartDriftSparkValue(player); pan = min(player->kartstuff[k_driftcharge]/2, K_GetKartDriftSparkValue(player)) * panmax / K_GetKartDriftSparkValue(player);
if (pan > panmax) if (pan > panmax)
pan = panmax; pan = panmax;
if (player->kartstuff[k_drift] < 0) if (player->kartstuff[k_drift] < 0)