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Merge branch 'lightsnake-polish' into 'master'
Lightsnake polish Closes #309 and #299 See merge request KartKrew/Kart!870
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commit
cf609113f3
5 changed files with 49 additions and 12 deletions
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@ -308,6 +308,7 @@ struct respawnvars_t
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tic_t dropdash; // Drop Dash charge timer
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boolean truedeath; // Your soul has left your body
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boolean manual; // Respawn coords were manually set, please respawn exactly there
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boolean init;
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};
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// player_t struct for all bot variables
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38
src/k_kart.c
38
src/k_kart.c
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@ -7596,9 +7596,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->spinouttimer)
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{
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if ((P_IsObjectOnGround(player->mo)
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if (((P_IsObjectOnGround(player->mo)
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|| ( player->spinouttype & KSPIN_AIRTIMER ))
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&& (!player->sneakertimer))
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|| (player->respawn.state != RESPAWNST_NONE
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&& player->spinouttimer > 1
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&& (leveltime & 1)))
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{
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player->spinouttimer--;
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if (player->wipeoutslow > 1)
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@ -9406,17 +9409,28 @@ static INT32 K_FlameShieldMax(player_t *player)
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boolean K_PlayerEBrake(player_t *player)
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{
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if (player->respawn.state != RESPAWNST_NONE
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&& player->respawn.init == true)
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{
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return false;
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}
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if (player->fastfall != 0)
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{
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return true;
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}
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return (K_GetKartButtons(player) & BT_EBRAKEMASK) == BT_EBRAKEMASK
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if ((K_GetKartButtons(player) & BT_EBRAKEMASK) == BT_EBRAKEMASK
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&& player->drift == 0
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&& P_PlayerInPain(player) == false
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&& player->justbumped == 0
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&& player->spindashboost == 0
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&& player->nocontrol == 0;
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&& player->nocontrol == 0)
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{
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return true;
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}
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return false;
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}
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SINT8 K_Sliptiding(player_t *player)
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@ -9444,10 +9458,13 @@ void K_KartEbrakeVisuals(player_t *p)
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{
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wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_SOFTLANDING);
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P_SetScale(wave, p->mo->scale);
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wave->momx = p->mo->momx;
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wave->momy = p->mo->momy;
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wave->momz = p->mo->momz;
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wave->standingslope = p->mo->standingslope;
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if (p->respawn.state == RESPAWNST_NONE)
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{
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wave->momx = p->mo->momx;
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wave->momy = p->mo->momy;
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wave->momz = p->mo->momz;
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wave->standingslope = p->mo->standingslope;
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}
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K_ReduceVFX(wave, p);
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}
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@ -9688,7 +9705,12 @@ static void K_KartSpindash(player_t *player)
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}
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// Handle fast falling behaviors first.
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if (onGround == false)
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if (player->respawn.state != RESPAWNST_NONE)
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{
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// This is handled in K_MovePlayerToRespawnPoint.
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return;
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}
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else if (onGround == false)
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{
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// Update fastfall.
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player->fastfall = player->mo->momz;
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@ -269,6 +269,7 @@ void K_DoIngameRespawn(player_t *player)
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player->respawn.timer = RESPAWN_TIME;
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player->respawn.state = RESPAWNST_MOVE;
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player->respawn.init = true;
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player->respawn.airtimer = player->airtime;
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player->respawn.truedeath = false;
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@ -337,7 +338,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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player->mo->momx = player->mo->momy = player->mo->momz = 0;
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player->flashing = 2;
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player->nocontrol = max(2, player->nocontrol);
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//player->nocontrol = max(2, player->nocontrol);
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if (leveltime % 8 == 0 && !mapreset)
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{
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@ -366,6 +367,9 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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player->mo->z = dest.z;
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P_SetThingPosition(player->mo);
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// At the first valid waypoint, permit extra player control options.
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player->respawn.init = false;
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// Find the next waypoint to head towards
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if (player->respawn.wp != NULL)
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{
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@ -446,6 +450,13 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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player->mo->momz = step.z;
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}
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if (player->respawn.init == false && K_PlayerEBrake(player) == true)
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{
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// Manual drop!
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player->respawn.state = RESPAWNST_DROP;
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return;
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}
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// NOW THEN, time for loads of dumb duplication!
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// "Emulate" the rest of the path, that way we can spawn a particle a certain distance ahead of you.
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@ -4401,6 +4401,9 @@ static void P_ProcessZoomTube(player_t *player, mtag_t sectag, boolean end)
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if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->carry == CR_ZOOMTUBE)
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return;
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if (player->respawn.state != RESPAWNST_NONE)
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return;
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// Find line #3 tagged to this sector
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lineindex = Tag_FindLineSpecial(3, sectag);
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@ -2219,7 +2219,7 @@ void P_MovePlayer(player_t *player)
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runspd = FixedMul(runspd, player->mo->movefactor);
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// Control relinquishing stuff!
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if (player->nocontrol)
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if (player->nocontrol || player->respawn.state == RESPAWNST_MOVE)
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player->pflags |= PF_STASIS;
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// note: don't unset stasis here
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@ -4166,7 +4166,7 @@ void P_PlayerThink(player_t *player)
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// for a bit after a teleport.
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player->mo->reactiontime--;
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}
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else if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
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else if (player->carry == CR_ZOOMTUBE && player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
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{
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P_DoZoomTube(player);
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player->rmomx = player->rmomy = 0;
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@ -4211,7 +4211,7 @@ void P_PlayerThink(player_t *player)
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// Flash player after being hit.
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if (!(player->hyudorotimer // SRB2kart - fixes Hyudoro not flashing when it should.
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|| player->growshrinktimer > 0 // Grow doesn't flash either.
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|| (player->respawn.state != RESPAWNST_NONE) // Respawn timer (for drop dash effect)
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|| (player->respawn.state != RESPAWNST_NONE && player->respawn.truedeath == true) // Respawn timer (for drop dash effect)
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|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
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|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
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{
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