From cfa20179b03e824427f75aec6e84800fe63f59f8 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sat, 26 Aug 2023 15:15:34 -0700 Subject: [PATCH] Higher bubble bounce --- src/k_kart.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index d00ffcd73..62adfdfb4 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -10605,19 +10605,20 @@ boolean K_FastFallBounce(player_t *player) } } - if (player->mo->eflags & MFE_UNDERWATER) - bounce = (117 * bounce) / 200; - if (player->curshield == KSHIELD_BUBBLE) { S_StartSound(player->mo, sfx_s3k44); P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall))); + bounce += 3 * player->mo->scale; } else { S_StartSound(player->mo, sfx_ffbonc); } + if (player->mo->eflags & MFE_UNDERWATER) + bounce = (117 * bounce) / 200; + player->mo->momz = bounce * P_MobjFlip(player->mo); player->fastfall = 0;