diff --git a/src/objects/instawhip.c b/src/objects/instawhip.c index 34bb84b35..bc7657f11 100644 --- a/src/objects/instawhip.c +++ b/src/objects/instawhip.c @@ -64,6 +64,7 @@ void Obj_SpawnInstaWhipRecharge(player_t *player, angle_t angleOffset) // This was previously used to delay the visual, back when this was VFX for a cooldown // instead of VFX for a charge. We want to instantly bail out of that state now. x->tics = 1; + x->eflags &= ~MFE_VERTICALFLIP; // Fix the visual being misaligned. x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD; P_SetTarget(&recharge_target(x), player->mo); @@ -92,6 +93,10 @@ void Obj_InstaWhipRechargeThink(mobj_t *x) void Obj_SpawnInstaWhipReject(player_t *player) { mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_REJECT); + x->eflags &= ~MFE_VERTICALFLIP; + // Fixes an issue with gravflip misplacing the object for the first tic. + if (player->mo->eflags & MFE_VERTICALFLIP) + P_SetOrigin(x, player->mo->x, player->mo->y, player->mo->z); P_SetTarget(&recharge_target(x), player->mo); }