From cffb480b9f5d91f3f870832b4ee97c8d40ab52ee Mon Sep 17 00:00:00 2001 From: JugadorXEI Date: Fri, 8 Aug 2025 02:06:48 +0200 Subject: [PATCH] Expose P_ForceLocalAngle to Lua --- src/lua_baselib.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 59c0e0525..1282b8808 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1740,6 +1740,18 @@ static int lib_pSetPlayerAngle(lua_State *L) return 0; } +static int lib_pForceLocalAngle(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + angle_t angle = luaL_checkangle(L, 2); + NOHUD + INLEVEL + if (!player) + return LUA_ErrInvalid(L, "player_t"); + P_ForceLocalAngle(player, angle); + return 0; +} + // P_MAP /////////// @@ -4450,6 +4462,7 @@ static luaL_Reg lib[] = { {"P_ReturnThrustY",lib_pReturnThrustY}, {"P_NukeEnemies",lib_pNukeEnemies}, {"P_SetPlayerAngle",lib_pSetPlayerAngle}, + {"P_ForceLocalAngle",lib_pForceLocalAngle}, {"K_GetEffectiveFollowerColor",lib_pGetEffectiveFollowerColor}, // p_map