From d06355018df1834f9aee39b9bd75cc6223b81275 Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 17 Jan 2022 22:46:01 -0800 Subject: [PATCH] Track skybox within player struct TODO: Lua Splitscreen and change viewpoint uses the proper skyboxes! --- src/d_player.h | 8 +++++++ src/hardware/hw_main.c | 2 +- src/lua_baselib.c | 4 ++++ src/p_mobj.c | 3 +++ src/p_saveg.c | 34 +++++++++++++++++++++++++++++ src/p_setup.c | 15 ++++++++----- src/p_spec.c | 49 ++++++++++++++++++++++++++++++------------ src/p_spec.h | 1 - src/r_main.c | 19 ++++++++-------- src/r_plane.h | 2 -- src/r_portal.c | 31 +++++++++++++++----------- src/r_portal.h | 4 ++-- 12 files changed, 125 insertions(+), 47 deletions(-) diff --git a/src/d_player.h b/src/d_player.h index 738f8240b..4a4b85981 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -290,6 +290,12 @@ typedef struct botvars_s tic_t spindashconfirm; // When high enough, they will try spindashing } botvars_t; +// player_t struct for all skybox variables +typedef struct { + mobj_t * viewpoint; + mobj_t * centerpoint; +} skybox_t; + // ======================================================================== // PLAYER STRUCTURE // ======================================================================== @@ -311,6 +317,8 @@ typedef struct player_s // bounded/scaled total momentum. fixed_t bob; + skybox_t skybox; + angle_t viewrollangle; angle_t old_viewrollangle; // camera tilt diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 74f13ff0e..47ad59cb6 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -6221,7 +6221,7 @@ void HWR_RenderPlayerView(void) const float fpov = FIXED_TO_FLOAT(cv_fov[viewssnum].value+player->fovadd); postimg_t *type = &postimgtype[viewssnum]; - const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on + const boolean skybox = (player->skybox.viewpoint && cv_skybox.value); // True if there's a skybox object and skyboxes are on FRGBAFloat ClearColor; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 534325283..596f8b158 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2015,8 +2015,12 @@ static int lib_pSetSkyboxMobj(lua_State *L) if (w > 1 || w < 0) return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w); +#if 0 if (!user || P_IsLocalPlayer(user)) skyboxmo[w] = mo; +#else + CONS_Alert(CONS_WARNING, "TODO: P_SetSkyboxMobj is unimplemented\n"); +#endif return 0; } diff --git a/src/p_mobj.c b/src/p_mobj.c index 25f4f0fe6..33de100be 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10867,6 +10867,9 @@ void P_SpawnPlayer(INT32 playernum) p->awayviewmobj = NULL; p->awayviewtics = 0; + p->skybox.viewpoint = skyboxviewpnts[0]; + p->skybox.centerpoint = skyboxcenterpnts[0]; + P_SetTarget(&p->follower, NULL); // cleanse follower from existence // set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't. diff --git a/src/p_saveg.c b/src/p_saveg.c index 6aff9a33f..0561d365a 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -60,6 +60,8 @@ typedef enum AWAYVIEW = 0x01, FOLLOWITEM = 0x02, FOLLOWER = 0x04, + SKYBOXVIEW = 0x08, + SKYBOXCENTER = 0x10, } player_saveflags; static inline void P_ArchivePlayer(void) @@ -178,6 +180,12 @@ static void P_NetArchivePlayers(void) if (players[i].follower) flags |= FOLLOWER; + if (players[i].skybox.viewpoint) + flags |= SKYBOXVIEW; + + if (players[i].skybox.centerpoint) + flags |= SKYBOXCENTER; + WRITEINT16(save_p, players[i].lastsidehit); WRITEINT16(save_p, players[i].lastlinehit); @@ -190,6 +198,12 @@ static void P_NetArchivePlayers(void) WRITEUINT16(save_p, flags); + if (flags & SKYBOXVIEW) + WRITEUINT32(save_p, players[i].skybox.viewpoint->mobjnum); + + if (flags & SKYBOXCENTER) + WRITEUINT32(save_p, players[i].skybox.centerpoint->mobjnum); + if (flags & AWAYVIEW) WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum); @@ -447,6 +461,12 @@ static void P_NetUnArchivePlayers(void) flags = READUINT16(save_p); + if (flags & SKYBOXVIEW) + players[i].skybox.viewpoint = (mobj_t *)(size_t)READUINT32(save_p); + + if (flags & SKYBOXCENTER) + players[i].skybox.centerpoint = (mobj_t *)(size_t)READUINT32(save_p); + if (flags & AWAYVIEW) players[i].awayviewmobj = (mobj_t *)(size_t)READUINT32(save_p); @@ -4130,6 +4150,20 @@ static void P_RelinkPointers(void) } if (mobj->player) { + if ( mobj->player->skybox.viewpoint) + { + temp = (UINT32)(size_t)mobj->player->skybox.viewpoint; + mobj->player->skybox.viewpoint = NULL; + if (!P_SetTarget(&mobj->player->skybox.viewpoint, P_FindNewPosition(temp))) + CONS_Debug(DBG_GAMELOGIC, "skybox.viewpoint not found on %d\n", mobj->type); + } + if ( mobj->player->skybox.centerpoint) + { + temp = (UINT32)(size_t)mobj->player->skybox.centerpoint; + mobj->player->skybox.centerpoint = NULL; + if (!P_SetTarget(&mobj->player->skybox.centerpoint, P_FindNewPosition(temp))) + CONS_Debug(DBG_GAMELOGIC, "skybox.centerpoint not found on %d\n", mobj->type); + } if ( mobj->player->awayviewmobj) { temp = (UINT32)(size_t)mobj->player->awayviewmobj; diff --git a/src/p_setup.c b/src/p_setup.c index 853fdd30c..85cfa6180 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3514,6 +3514,7 @@ static void P_InitLevelSettings(void) speedscramble = encorescramble = -1; } +#if 0 // Respawns all the mapthings and mobjs in the map from the already loaded map data. void P_RespawnThings(void) { @@ -3548,6 +3549,7 @@ void P_RespawnThings(void) skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0]; skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0]; } +#endif static void P_RunLevelScript(const char *scriptname) { @@ -3622,14 +3624,19 @@ static void P_ResetSpawnpoints(void) // reset the player starts for (i = 0; i < MAXPLAYERS; i++) + { playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL; + if (playeringame[i]) + { + players[i].skybox.viewpoint = NULL; + players[i].skybox.centerpoint = NULL; + } + } + for (i = 0; i < MAX_DM_STARTS; i++) deathmatchstarts[i] = NULL; - for (i = 0; i < 2; i++) - skyboxmo[i] = NULL; - for (i = 0; i < 16; i++) skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL; } @@ -4068,8 +4075,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) P_SpawnSpecialsAfterSlopes(); P_SpawnMapThings(!fromnetsave); - skyboxmo[0] = skyboxviewpnts[0]; - skyboxmo[1] = skyboxcenterpnts[0]; for (numcoopstarts = 0; numcoopstarts < MAXPLAYERS; numcoopstarts++) if (!playerstarts[numcoopstarts]) diff --git a/src/p_spec.c b/src/p_spec.c index fca9e9035..61862df96 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -52,7 +52,6 @@ // Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog #include -mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs @@ -2090,6 +2089,19 @@ static mobj_t *P_GetObjectTypeInSectorNum(mobjtype_t type, size_t s) return NULL; } +static void P_SwitchSkybox(INT32 ldflags, player_t *player, skybox_t *skybox) +{ + if (!(ldflags & ML_EFFECT4)) // Solid Midtexture turns off viewpoint setting + { + player->skybox.viewpoint = skybox->viewpoint; + } + + if (ldflags & ML_BLOCKPLAYERS) // Block Enemies turns ON centerpoint setting + { + player->skybox.centerpoint = skybox->centerpoint; + } +} + /** Processes the line special triggered by an object. * * \param line Line with the special command on it. @@ -3155,7 +3167,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; } case 448: // Change skybox viewpoint/centerpoint - if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB)) + if ((mo && mo->player) || (line->flags & ML_NOCLIMB)) { INT32 viewid = sides[line->sidenum[0]].textureoffset>>FRACBITS; INT32 centerid = sides[line->sidenum[0]].rowoffset>>FRACBITS; @@ -3168,23 +3180,32 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } else { + skybox_t skybox; + // set viewpoint mobj - if (!(line->flags & ML_EFFECT4)) // Solid Midtexture turns off viewpoint setting - { - if (viewid >= 0 && viewid < 16) - skyboxmo[0] = skyboxviewpnts[viewid]; - else - skyboxmo[0] = NULL; - } + if (viewid >= 0 && viewid < 16) + skybox.viewpoint = skyboxviewpnts[viewid]; + else + skybox.viewpoint = NULL; // set centerpoint mobj - if (line->flags & ML_BLOCKPLAYERS) // Block Enemies turns ON centerpoint setting + if (centerid >= 0 && centerid < 16) + skybox.centerpoint = skyboxcenterpnts[centerid]; + else + skybox.centerpoint = NULL; + + if (line->flags & ML_NOCLIMB) // Applies to all players { - if (centerid >= 0 && centerid < 16) - skyboxmo[1] = skyboxcenterpnts[centerid]; - else - skyboxmo[1] = NULL; + INT32 i; + + for (i = 0; i < MAXPLAYERS; ++i) + { + if (playeringame[i]) + P_SwitchSkybox(line->flags, &players[i], &skybox); + } } + else + P_SwitchSkybox(line->flags, mo->player, &skybox); } CONS_Debug(DBG_GAMELOGIC, "Line type 448 Executor: viewid = %d, centerid = %d, viewpoint? = %s, centerpoint? = %s\n", diff --git a/src/p_spec.h b/src/p_spec.h index 9181dee7a..03f4c32fe 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -17,7 +17,6 @@ #ifndef __P_SPEC__ #define __P_SPEC__ -extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs diff --git a/src/r_main.c b/src/r_main.c index c3e044ef2..144768606 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -28,7 +28,7 @@ #include "am_map.h" #include "d_main.h" #include "v_video.h" -#include "p_spec.h" // skyboxmo +//#include "p_spec.h" #include "p_setup.h" #include "z_zone.h" #include "m_random.h" // quake camera shake @@ -1331,7 +1331,7 @@ void R_SkyboxFrame(player_t *player) // cut-away view stuff newview->sky = true; - r_viewmobj = skyboxmo[0]; + r_viewmobj = player->skybox.viewpoint; #ifdef PARANOIA if (!r_viewmobj) { @@ -1372,6 +1372,7 @@ void R_SkyboxFrame(player_t *player) { mapheader_t *mh = mapheaderinfo[gamemap-1]; vector3_t campos = {0,0,0}; // Position of player's actual view point + mobj_t *center = player->skybox.centerpoint; if (player->awayviewtics) { campos.x = player->awayviewmobj->x; @@ -1393,18 +1394,18 @@ void R_SkyboxFrame(player_t *player) campos.y += quake.y; campos.z += quake.z; - if (skyboxmo[1]) // Is there a viewpoint? + if (center) // Is there a viewpoint? { fixed_t x = 0, y = 0; if (mh->skybox_scalex > 0) - x = (campos.x - skyboxmo[1]->x) / mh->skybox_scalex; + x = (campos.x - center->x) / mh->skybox_scalex; else if (mh->skybox_scalex < 0) - x = (campos.x - skyboxmo[1]->x) * -mh->skybox_scalex; + x = (campos.x - center->x) * -mh->skybox_scalex; if (mh->skybox_scaley > 0) - y = (campos.y - skyboxmo[1]->y) / mh->skybox_scaley; + y = (campos.y - center->y) / mh->skybox_scaley; else if (mh->skybox_scaley < 0) - y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley; + y = (campos.y - center->y) * -mh->skybox_scaley; if (r_viewmobj->angle == 0) { @@ -1617,8 +1618,8 @@ void R_RenderPlayerView(void) // Add skybox portals caused by sky visplanes. - if (cv_skybox.value && skyboxmo[0]) - Portal_AddSkyboxPortals(); + if (cv_skybox.value && player->skybox.viewpoint) + Portal_AddSkyboxPortals(player); // Portal rendering. Hijacks the BSP traversal. ps_sw_portaltime = I_GetPreciseTime(); diff --git a/src/r_plane.h b/src/r_plane.h index 41305fb3c..fb489f704 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -127,6 +127,4 @@ typedef struct planemgr_s extern visffloor_t ffloor[MAXFFLOORS]; extern INT32 numffloors; - -void Portal_AddSkyboxPortals (void); #endif diff --git a/src/r_portal.c b/src/r_portal.c index 1aca145ec..66763dff3 100644 --- a/src/r_portal.c +++ b/src/r_portal.c @@ -256,12 +256,17 @@ static boolean TrimVisplaneBounds (const visplane_t* plane, INT16* start, INT16* * Applies the necessary offsets and rotation to give * a depth illusion to the skybox. */ -void Portal_AddSkybox (const visplane_t* plane) +void Portal_AddSkybox +( const player_t * player, + const visplane_t * plane) { INT16 start, end; mapheader_t *mh; portal_t* portal; + mobj_t *viewpoint = player->skybox.viewpoint; + mobj_t *center = player->skybox.centerpoint; + if (TrimVisplaneBounds(plane, &start, &end)) return; @@ -269,28 +274,28 @@ void Portal_AddSkybox (const visplane_t* plane) Portal_ClipVisplane(plane, portal); - portal->viewx = skyboxmo[0]->x; - portal->viewy = skyboxmo[0]->y; - portal->viewz = skyboxmo[0]->z; - portal->viewangle = viewangle + skyboxmo[0]->angle; + portal->viewx = viewpoint->x; + portal->viewy = viewpoint->y; + portal->viewz = viewpoint->z; + portal->viewangle = viewangle + viewpoint->angle; mh = mapheaderinfo[gamemap-1]; // If a relative viewpoint exists, offset the viewpoint. - if (skyboxmo[1]) + if (center) { fixed_t x = 0, y = 0; - angle_t ang = skyboxmo[0]->angle>>ANGLETOFINESHIFT; + angle_t ang = viewpoint->angle>>ANGLETOFINESHIFT; if (mh->skybox_scalex > 0) - x = (viewx - skyboxmo[1]->x) / mh->skybox_scalex; + x = (viewx - center->x) / mh->skybox_scalex; else if (mh->skybox_scalex < 0) - x = (viewx - skyboxmo[1]->x) * -mh->skybox_scalex; + x = (viewx - center->x) * -mh->skybox_scalex; if (mh->skybox_scaley > 0) - y = (viewy - skyboxmo[1]->y) / mh->skybox_scaley; + y = (viewy - center->y) / mh->skybox_scaley; else if (mh->skybox_scaley < 0) - y = (viewy - skyboxmo[1]->y) * -mh->skybox_scaley; + y = (viewy - center->y) * -mh->skybox_scaley; // Apply transform to account for the skybox viewport angle. portal->viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang)); @@ -308,7 +313,7 @@ void Portal_AddSkybox (const visplane_t* plane) /** Creates portals for the currently existing sky visplanes. * The visplanes are also removed and cleared from the list. */ -void Portal_AddSkyboxPortals (void) +void Portal_AddSkyboxPortals (const player_t *player) { visplane_t *pl; INT32 i; @@ -320,7 +325,7 @@ void Portal_AddSkyboxPortals (void) { if (pl->picnum == skyflatnum) { - Portal_AddSkybox(pl); + Portal_AddSkybox(player, pl); pl->minx = 0; pl->maxx = -1; diff --git a/src/r_portal.h b/src/r_portal.h index e665a26e6..3e77b2ef7 100644 --- a/src/r_portal.h +++ b/src/r_portal.h @@ -52,10 +52,10 @@ extern INT32 portalclipstart, portalclipend; void Portal_InitList (void); void Portal_Remove (portal_t* portal); void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2); -void Portal_AddSkybox (const visplane_t* plane); +void Portal_AddSkybox (const player_t* player, const visplane_t* plane); void Portal_ClipRange (portal_t* portal); void Portal_ClipApply (const portal_t* portal); -void Portal_AddSkyboxPortals (void); +void Portal_AddSkyboxPortals (const player_t* player); #endif