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Fix mobj reference management of player->mo
Thanks to toaster
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commit
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3 changed files with 6 additions and 2 deletions
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@ -3139,8 +3139,10 @@ void G_DoReborn(INT32 playernum)
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if (player->mo)
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{
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oldmo = player->mo;
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// Don't leave your carcass stuck 10-billion feet in the ground!
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P_RemoveMobj(player->mo);
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P_SetTarget(&player->mo, NULL);
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}
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G_SpawnPlayer(playernum);
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@ -11769,7 +11769,9 @@ void P_SpawnPlayer(INT32 playernum)
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p->flashing = K_GetKartFlashing(p); // Babysitting deterrent
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mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
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(mobj->player = p)->mo = mobj;
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mobj->player = p;
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P_SetTarget(&p->mo, mobj);
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mobj->angle = mobj->old_angle = 0;
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@ -3643,7 +3643,7 @@ boolean P_SpectatorJoinGame(player_t *player)
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if (player->mo)
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{
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P_RemoveMobj(player->mo);
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player->mo = NULL;
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P_SetTarget(&player->mo, NULL);
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}
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player->spectator = false;
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player->pflags &= ~PF_WANTSTOJOIN;
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