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Fix build against old SDL versions
There are a few (void) casts of unused variables in some gamepad- related functions which do not compile on old SDL versions because their parameters don't match up. This fixes that.
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1 changed files with 5 additions and 5 deletions
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@ -1065,7 +1065,9 @@ void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 b
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{
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#if !(SDL_VERSION_ATLEAST(2,0,14))
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(void)device_id;
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(void)player;
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(void)red;
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(void)green;
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(void)blue;
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#else
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I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
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@ -1141,7 +1143,6 @@ void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength)
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(void)device_id;
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(void)low_strength;
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(void)high_strength;
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(void)length_ms;
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#else
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I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
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@ -1159,9 +1160,8 @@ void I_GamepadRumbleTriggers(INT32 device_id, UINT16 left_strength, UINT16 right
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{
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#if !(SDL_VERSION_ATLEAST(2,0,14))
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(void)device_id;
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(void)low_strength;
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(void)high_strength;
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(void)length_ms;
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(void)left_strength;
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(void)right_strength;
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#else
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I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
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