From d0a455c7ddec584e510af0a869a93b436fadf893 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 2 Nov 2017 01:18:16 -0400 Subject: [PATCH] More tinkering with the item list Increased item variety (triple reds added with same chances as star & megashroom, triple bananas are back), and the deadliest items should be less likely due to more weight on the weak items. Doesn't add up to 20 anymore, though; will likely be fixed when balloon-based items get implemented. --- src/k_kart.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 22f8d95a5..3b267d9a9 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -698,16 +698,16 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] = /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom /*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star - /*Triple Banana*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana - /*Fake Item*/ { 2, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item - /*Banana*/ { 2, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana - /*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell + /*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana + /*Fake Item*/ { 6, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item + /*Banana*/ { 6, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana + /*Green Shell*/ { 6, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell /*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell /*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell /*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb /*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell /*Fire Flower*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower - /*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell + /*Triple Red Shell*/ { 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell /*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning };