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Use k_itemtype as the additional check instead of pw_shield
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@ -4344,7 +4344,7 @@ static INT16 Consistancy(void)
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{
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ret += players[i].mo->x;
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ret -= players[i].mo->y;
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ret += players[i].powers[pw_shield];
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ret += players[i].kartstuff[k_itemtype]; // powers[pw_shield]
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ret *= i+1;
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}
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}
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