diff --git a/src/d_player.h b/src/d_player.h index 84165192b..445c1148d 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -451,13 +451,13 @@ typedef struct player_s UINT8 jawztargetdelay; // (0 to 5) - Delay for Jawz target switching, to make it less twitchy UINT8 trickpanel; // Trick panel state - tic_t tricktime; // Increases while you're tricking. You can't input any trick until it's reached a certain threshold + UINT8 tricktime; // Increases while you're tricking. You can't input any trick until it's reached a certain threshold fixed_t trickmomx; fixed_t trickmomy; fixed_t trickmomz; fixed_t trickboostpower; // Save the rough speed multiplier. Used for upwards tricks. - tic_t trickboostdecay; // used to know how long you've waited - tic_t trickboost; // Trick boost. This one is weird and has variable speed. Dear god. + UINT8 trickboostdecay; // used to know how long you've waited + UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god. UINT32 roundscore; // battle score this round diff --git a/src/k_kart.c b/src/k_kart.c index c714a68c2..915d3cd32 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -8797,8 +8797,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground) fixed_t speedmult = max(0, FRACUNIT - abs(momz)/TRICKMOMZRAMP); // TRICKMOMZRAMP momz is minimum speed (Should be 20) fixed_t basespeed = P_AproxDistance(player->mo->momx, player->mo->momy); // at WORSE, keep your normal speed when tricking. fixed_t speed = FixedMul(speedmult, P_AproxDistance(player->mo->momx, player->mo->momy)); - - player->tricktime++; + + // We'll never need to go above that. + if (player->tricktime <= TRICKDELAY) + player->tricktime++; // debug shit //CONS_Printf("%d\n", player->mo->momz / mapobjectscale); diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index a76eb1990..a9e193543 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -354,12 +354,20 @@ static int player_get(lua_State *L) lua_pushinteger(L, plr->glanceDir); else if (fastcmp(field,"trickpanel")) lua_pushinteger(L, plr->trickpanel); + else if (fastcmp(field,"tricktime")) + lua_pushinteger(L, plr->tricktime); else if (fastcmp(field,"trickmomx")) lua_pushfixed(L, plr->trickmomx); else if (fastcmp(field,"trickmomy")) lua_pushfixed(L, plr->trickmomy); else if (fastcmp(field,"trickmomz")) lua_pushfixed(L, plr->trickmomz); + else if (fastcmp(field,"trickboostpower")) + lua_pushfixed(L, plr->trickboostpower); + else if (fastcmp(field,"trickboostdecay")) + lua_pushinteger(L, plr->trickboostdecay); + else if (fastcmp(field,"trickboost")) + lua_pushinteger(L, plr->trickboost); else if (fastcmp(field,"roundscore")) plr->roundscore = luaL_checkinteger(L, 3); else if (fastcmp(field,"emeralds")) @@ -697,12 +705,20 @@ static int player_set(lua_State *L) plr->glanceDir = luaL_checkinteger(L, 3); else if (fastcmp(field,"trickpanel")) plr->trickpanel = luaL_checkinteger(L, 3); + else if (fastcmp(field,"tricktime")) + plr->tricktime = luaL_checkinteger(L, 3); else if (fastcmp(field,"trickmomx")) plr->trickmomx = luaL_checkfixed(L, 3); else if (fastcmp(field,"trickmomy")) plr->trickmomy = luaL_checkfixed(L, 3); else if (fastcmp(field,"trickmomz")) plr->trickmomz = luaL_checkfixed(L, 3); + else if (fastcmp(field,"trickboostpower")) + plr->trickboostpower = luaL_checkfixed(L, 3); + else if (fastcmp(field,"trickboostdecay")) + plr->trickboostdecay = luaL_checkinteger(L, 3); + else if (fastcmp(field,"trickboost")) + plr->trickboost = luaL_checkinteger(L, 3); else if (fastcmp(field,"roundscore")) lua_pushinteger(L, plr->roundscore); else if (fastcmp(field,"emeralds")) diff --git a/src/p_saveg.c b/src/p_saveg.c index 9f2d182fb..e8e992fcc 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -305,13 +305,13 @@ static void P_NetArchivePlayers(void) WRITEUINT8(save_p, players[i].jawztargetdelay); WRITEUINT8(save_p, players[i].trickpanel); - WRITEUINT32(save_p, players[i].tricktime); + WRITEUINT8(save_p, players[i].tricktime); WRITEUINT32(save_p, players[i].trickmomx); WRITEUINT32(save_p, players[i].trickmomy); WRITEUINT32(save_p, players[i].trickmomz); WRITEUINT32(save_p, players[i].trickboostpower); - WRITEUINT32(save_p, players[i].trickboostdecay); - WRITEUINT32(save_p, players[i].trickboost); + WRITEUINT8(save_p, players[i].trickboostdecay); + WRITEUINT8(save_p, players[i].trickboost); WRITEUINT32(save_p, players[i].roundscore); WRITEUINT8(save_p, players[i].emeralds); @@ -561,13 +561,13 @@ static void P_NetUnArchivePlayers(void) players[i].jawztargetdelay = READUINT8(save_p); players[i].trickpanel = READUINT8(save_p); - players[i].tricktime = (tic_t)READUINT32(save_p); + players[i].tricktime = READUINT8(save_p); players[i].trickmomx = READUINT32(save_p); players[i].trickmomy = READUINT32(save_p); players[i].trickmomz = READUINT32(save_p); players[i].trickboostpower = READUINT32(save_p); - players[i].trickboostdecay = (tic_t)READUINT32(save_p); - players[i].trickboost = (tic_t)READUINT32(save_p); + players[i].trickboostdecay = READUINT8(save_p); + players[i].trickboost = READUINT8(save_p); players[i].roundscore = READUINT32(save_p); players[i].emeralds = READUINT8(save_p);