diff --git a/src/p_slopes.c b/src/p_slopes.c index 7c107b343..ad6714acb 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -1173,7 +1173,8 @@ void P_ButteredSlope(mobj_t *mo) // Easy / Battle: SUPER NERF slope climbs, so that they're usually possible without resources. // (New players suck at budgeting, and may not remember they have spindash / rings at all!) - if (gamespeed == KARTSPEED_EASY) + // Special exception for Tutorial because we're trying to teach slope mechanics there. + if (gamespeed == KARTSPEED_EASY && gametype != GT_TUTORIAL) { // Same as above, but use facing angle: angle_t easyangle = mo->angle - mo->standingslope->xydirection;