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https://github.com/KartKrewDev/RingRacers.git
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WIP: Move Bail activation FX to correct spot, buff boost, remove broly
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parent
6cc9de5efd
commit
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8 changed files with 18 additions and 18 deletions
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@ -1574,7 +1574,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BLOCKRING",
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"S_BLOCKBODY",
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"S_BAILCHARGE",
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"S_BAIL",
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"S_TECHCHARGE",
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"S_AMPRING",
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@ -3567,7 +3567,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BLOCKRING",
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"MT_BLOCKBODY",
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"MT_BAILCHARGE",
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"MT_BAIL",
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"MT_AMPRING",
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"MT_AMPBODY",
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@ -2163,7 +2163,7 @@ state_t states[NUMSTATES] =
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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{SPR_BAIL, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 8, 1, S_NULL}, // S_BAILCHARGE
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{SPR_BAIL, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 8, 1, S_NULL}, // S_BAIL
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{SPR_TECH, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 41, 1, S_NULL}, // S_TECHCHARGE
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{SPR_AMPB, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_AMPRING
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@ -13751,9 +13751,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BAILCHARGE
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{ // MT_BAIL
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-1, // doomednum
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S_BAILCHARGE, // spawnstate
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S_BAIL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -2632,7 +2632,7 @@ typedef enum state
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S_BLOCKRING,
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S_BLOCKBODY,
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S_BAILCHARGE,
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S_BAIL,
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S_TECHCHARGE,
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S_AMPRING,
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@ -4652,7 +4652,7 @@ typedef enum mobj_type
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MT_BLOCKRING,
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MT_BLOCKBODY,
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MT_BAILCHARGE,
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MT_BAIL,
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MT_AMPRING,
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MT_AMPBODY,
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10
src/k_kart.c
10
src/k_kart.c
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@ -13926,8 +13926,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->bailcharge++;
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if (player->bailcharge == 1)
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{
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mobj_t * bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE);
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P_SetTarget(&bail->target, player->mo);
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// Hi Ashnal
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}
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}
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else
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@ -13935,12 +13934,15 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->bailcharge = 0;
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}
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if ((!P_PlayerInPain(player) && player->bailcharge >= BAIL_MAXCHARGE) || player->bailcharge >= BAIL_PAINMAXCHARGE)
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if ((!P_PlayerInPain(player) && player->bailcharge >= BAIL_MAXCHARGE) || player->bailcharge)
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{
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CONS_Printf("rl %d it %d ia %d ri %d sr %d pr %d\n", player->itemRoulette.active, player->itemtype, player->itemamount, player->rings > 0, player->superring > 0, player->pickuprings > 0);
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player->bailcharge = 0;
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mobj_t * bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAIL);
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P_SetTarget(&bail->target, player->mo);
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UINT32 debtrings = 20;
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if (player->rings < 0)
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{
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@ -13989,8 +13991,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->baildrop = baildrop * BAIL_DROPFREQUENCY + 1;
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K_AddHitLag(player->mo, TICRATE/4, false);
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mobj_t *broly = Obj_SpawnBrolyKi(player->mo, player->mo->hitlag);
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broly->extravalue2 = 16*mapobjectscale;
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if (P_PlayerInPain(player))
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{
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@ -47,7 +47,7 @@ Make sure this matches the actual number of states
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#define BAIL_MAXCHARGE (9) // tics to bail when not in painstate
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#define BAIL_PAINMAXCHARGE (42) // tics to bail when in painstate
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#define BAIL_DROP (FRACUNIT/2)
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#define BAIL_BOOST (FRACUNIT/3)
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#define BAIL_BOOST (FRACUNIT)
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#define BAIL_DROPFREQUENCY (3)
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#define MAXCOMBOTHRUST (mapobjectscale*20)
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@ -154,7 +154,7 @@ void Obj_ChargeReleaseThink(mobj_t *release);
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void Obj_ChargeExtraThink(mobj_t *extra);
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/* Bail VFX */
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void Obj_BailChargeThink(mobj_t *aura);
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void Obj_BailThink(mobj_t *aura);
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/* Ring Shooter */
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boolean Obj_RingShooterThinker(mobj_t *mo);
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@ -17,13 +17,13 @@
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#include "../k_kart.h"
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#include "../p_local.h"
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void Obj_BailChargeThink (mobj_t *aura)
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void Obj_BailThink (mobj_t *aura)
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{
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if (P_MobjWasRemoved(aura->target)
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|| aura->target->health == 0
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|| aura->target->destscale <= 1 // sealed star fall out
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|| !aura->target->player
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|| !aura->target->player->bailcharge)
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|| !aura->target->hitlag)
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{
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P_RemoveMobj(aura);
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}
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@ -8923,9 +8923,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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Obj_BlockBodyThink(mobj);
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break;
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}
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case MT_BAILCHARGE:
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case MT_BAIL:
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{
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Obj_BailChargeThink(mobj);
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Obj_BailThink(mobj);
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break;
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}
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case MT_AMPRING:
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